◆ ActivateCondition()
◆ DeactivateCondition()
◆ GetDebugText()
| override string GetDebugText |
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◆ Init()
◆ OnActivate()
| override protected void OnActivate |
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PlayerBase |
player | ) |
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◆ OnDeactivate()
| override protected void OnDeactivate |
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PlayerBase |
player | ) |
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◆ OnTick()
◆ AGENT_THRESHOLD_ACTIVATE
| const int AGENT_THRESHOLD_ACTIVATE = 600 |
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◆ AGENT_THRESHOLD_DEACTIVATE
| const int AGENT_THRESHOLD_DEACTIVATE = 400 |
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◆ COUGH_RND_DIVIDER_NORMAL_MAX
| private const int COUGH_RND_DIVIDER_NORMAL_MAX = 20 |
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◆ COUGH_RND_DIVIDER_NORMAL_MIN
| private const int COUGH_RND_DIVIDER_NORMAL_MIN = 5 |
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◆ COUGH_RND_DIVIDER_SUPPRESSED_MAX
| private const int COUGH_RND_DIVIDER_SUPPRESSED_MAX = 40 |
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◆ COUGH_RND_DIVIDER_SUPPRESSED_MIN
| private const int COUGH_RND_DIVIDER_SUPPRESSED_MIN = 10 |
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◆ m_ModifiersManager
◆ TEMPORARY_RESISTANCE_TIME
| private const int TEMPORARY_RESISTANCE_TIME = 300 |
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The documentation for this class was generated from the following file:
- P:/scripts/4_World/Classes/PlayerModifiers/Modifiers/diseases/Influenza.c