PC Stable Documentation
|
|
Private Member Functions | |
void | Blend2D () |
void | Insert (float posX, float posY, T value) |
void | Clear () |
T | Blend (float posX, float posY) |
Private Attributes | |
private ref array< vector > | m_Positions |
private ref array< T > | m_Values |
private ref array< float > | m_Weights |
|
inlineprivate |
Create new blend structure.
References m_Values.
References Math3D::BlendCartesian(), m_Values, and Vector().
|
inlineprivate |
Empty the blend structure.
References m_Values.
|
private |