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PC Stable Documentation
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Private Attributes | |
| string | m_CharacterId |
| character ID | |
| int | m_TimeInterval |
| amount of real time in seconds covered by this event | |
| int | m_DaytimeHour |
| current daytime in gameplay (hour in 24h format) | |
| vector | m_PositionStart |
| player world position at the start of interval | |
| vector | m_PositionEnd |
| player world position at the end of interval | |
| float | m_DistanceOnFoot |
| traveled distance on foot (meters) during interval | |
| float | m_DistanceVehicle |
| traveled distance (meters) in vehicle during interval | |
| float | m_TimeVONIn |
| amount of time in seconds with inbound VON during interval | |
| float | m_TimeVONOut |
| amount of time in seconds with outbound VON during interval | |
| int | m_CntLootAny |
| count of any loot collected during interval | |
| int | m_CntLootFood |
| count of any food or consumables collected during interval | |
| int | m_CntLootCloth |
| count of cloth collected during interval | |
| int | m_CntLootFirearm |
| count of firearms collected during interval | |
| int | m_CntLootAmmo |
| count of ammo collected during interval | |
| int | m_CntKillInfected |
| count of infected kills during interval | |
| int | m_CntConsumedFood |
| count of consumed food during interval | |
| int | m_CntConsumedWater |
| count of consumed water during interval | |
| int | m_HealthRestored |
| number of health point restored during interval | |
| int | m_CntFiredAmmo |
| firearm rounds fired during interval | |
| int | m_CntCraftedItem |
| number of items crafted during interval | |
| int | m_HealthStatus |
| state of health (current state) | |
| int | m_BloodStatus |
| state of blood (current state) | |
| int | m_SicknessStatus |
| state of sickness (current state) | |
| int | m_TemperatureStatus |
| state of temperature (current state) | |
| int | m_FoodStatus |
| state of food (hunger) (current state) | |
| int | m_HydrationStatus |
| state of hydration (thirst) (current state) | |
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state of blood (current state)
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character ID
Referenced by ManBase::UpdatePlayerMeasures().
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count of consumed food during interval
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count of consumed water during interval
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number of items crafted during interval
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firearm rounds fired during interval
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count of infected kills during interval
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count of ammo collected during interval
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count of any loot collected during interval
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count of cloth collected during interval
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count of firearms collected during interval
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count of any food or consumables collected during interval
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current daytime in gameplay (hour in 24h format)
Referenced by ManBase::UpdatePlayerMeasures().
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traveled distance on foot (meters) during interval
Referenced by ManBase::UpdatePlayerMeasures().
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traveled distance (meters) in vehicle during interval
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state of food (hunger) (current state)
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number of health point restored during interval
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state of health (current state)
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state of hydration (thirst) (current state)
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player world position at the end of interval
Referenced by ManBase::UpdatePlayerMeasures().
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player world position at the start of interval
Referenced by ManBase::UpdatePlayerMeasures().
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state of sickness (current state)
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state of temperature (current state)
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amount of real time in seconds covered by this event
Referenced by ManBase::UpdatePlayerMeasures().
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amount of time in seconds with inbound VON during interval
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amount of time in seconds with outbound VON during interval