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    PC Stable Documentation 
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Private Attributes | |
| string | m_CharacterId | 
| character ID   | |
| int | m_TimeInterval | 
| amount of real time in seconds covered by this event   | |
| int | m_DaytimeHour | 
| current daytime in gameplay (hour in 24h format)   | |
| vector | m_PositionStart | 
| player world position at the start of interval   | |
| vector | m_PositionEnd | 
| player world position at the end of interval   | |
| float | m_DistanceOnFoot | 
| traveled distance on foot (meters) during interval   | |
| float | m_DistanceVehicle | 
| traveled distance (meters) in vehicle during interval   | |
| float | m_TimeVONIn | 
| amount of time in seconds with inbound VON during interval   | |
| float | m_TimeVONOut | 
| amount of time in seconds with outbound VON during interval   | |
| int | m_CntLootAny | 
| count of any loot collected during interval   | |
| int | m_CntLootFood | 
| count of any food or consumables collected during interval   | |
| int | m_CntLootCloth | 
| count of cloth collected during interval   | |
| int | m_CntLootFirearm | 
| count of firearms collected during interval   | |
| int | m_CntLootAmmo | 
| count of ammo collected during interval   | |
| int | m_CntKillInfected | 
| count of infected kills during interval   | |
| int | m_CntConsumedFood | 
| count of consumed food during interval   | |
| int | m_CntConsumedWater | 
| count of consumed water during interval   | |
| int | m_HealthRestored | 
| number of health point restored during interval   | |
| int | m_CntFiredAmmo | 
| firearm rounds fired during interval   | |
| int | m_CntCraftedItem | 
| number of items crafted during interval   | |
| int | m_HealthStatus | 
| state of health (current state)   | |
| int | m_BloodStatus | 
| state of blood (current state)   | |
| int | m_SicknessStatus | 
| state of sickness (current state)   | |
| int | m_TemperatureStatus | 
| state of temperature (current state)   | |
| int | m_FoodStatus | 
| state of food (hunger) (current state)   | |
| int | m_HydrationStatus | 
| state of hydration (thirst) (current state)   | |
      
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state of blood (current state)
      
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character ID
Referenced by ManBase::UpdatePlayerMeasures().
      
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count of consumed food during interval
      
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count of consumed water during interval
      
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number of items crafted during interval
      
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firearm rounds fired during interval
      
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count of infected kills during interval
      
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count of ammo collected during interval
      
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count of any loot collected during interval
      
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count of cloth collected during interval
      
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count of firearms collected during interval
      
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count of any food or consumables collected during interval
      
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current daytime in gameplay (hour in 24h format)
Referenced by ManBase::UpdatePlayerMeasures().
      
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traveled distance on foot (meters) during interval
Referenced by ManBase::UpdatePlayerMeasures().
      
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traveled distance (meters) in vehicle during interval
      
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state of food (hunger) (current state)
      
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number of health point restored during interval
      
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state of health (current state)
      
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state of hydration (thirst) (current state)
      
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player world position at the end of interval
Referenced by ManBase::UpdatePlayerMeasures().
      
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player world position at the start of interval
Referenced by ManBase::UpdatePlayerMeasures().
      
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state of sickness (current state)
      
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state of temperature (current state)
      
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amount of real time in seconds covered by this event
Referenced by ManBase::UpdatePlayerMeasures().
      
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amount of time in seconds with inbound VON during interval
      
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amount of time in seconds with outbound VON during interval