Private Member Functions | |
| void | Init (Widget hud_panel_widget) | 
| void | DisplayNotifier (int key, int tendency, int status) | 
| void | DisplayBadge (int key, int value) | 
| void | SetStamina (int value, int range) | 
| void | DisplayStance (int stance) | 
| void | DisplayPresence () | 
| void | ShowCursor () | 
| void | HideCursor () | 
| void | SetCursorIcon (string icon) | 
| void | SetCursorIconScale (string type, float percentage) | 
| void | SetCursorIconOffset (string type, float x, float y) | 
| void | SetCursorIconSize (string type, float x, float y) | 
| void | ShowWalkieTalkie (bool show) | 
| void | ShowWalkieTalkie (int fadeOutSeconds) | 
| void | SetWalkieTalkieText (string text) | 
| void | RefreshQuickbar (bool itemChanged=false) | 
| void | Show (bool show) | 
| void | UpdateBloodName () | 
| void | SetTemperature (string temp) | 
| void | SetStaminaBarVisibility (bool show) | 
| void | Update (float timeslice) | 
| void | ShowVehicleInfo () | 
| void | HideVehicleInfo () | 
| void | InitHeatBufferUI (Man player) | 
| void | ShowQuickbarUI (bool show) | 
| void | ShowQuickbarPlayer (bool show) | 
| void | ShowHudPlayer (bool show) | 
| void | ShowHudUI (bool show) | 
| void | ShowHudInventory (bool show) | 
| void | ShowQuickBar (bool show) | 
| void | UpdateQuickbarGlobalVisibility () | 
| void | ShowHud (bool show) | 
| void | OnResizeScreen () | 
| void | OnPlayerLoaded () | 
| void | SetPermanentCrossHair (bool show) | 
| void | SpawnHitDirEffect (DayZPlayer player, float hit_direction, float intensity_max) | 
| void | SetConnectivityStatIcon (EConnectivityStatType type, EConnectivityStatLevel level) | 
| void | IngameHud () | 
| override void | Init (Widget hud_panel_widget) | 
| void | InitBadgesAndNotifiers () | 
| void | OnConnectionIconsSettingsChanged (bool enabled) | 
| override void | OnResizeScreen () | 
| override void | OnPlayerLoaded () | 
| protected void | OnUnconsciousStart () | 
| protected void | OnUnconsciousStop () | 
| override void | Show (bool show) | 
| override void | ShowWalkieTalkie (bool show) | 
| override void | ShowWalkieTalkie (int fadeOutSeconds) | 
| override void | SetWalkieTalkieText (string text) | 
| override void | SetCursorIcon (string icon) | 
| override void | ShowCursor () | 
| override void | HideCursor () | 
| override void | SetCursorIconScale (string type, float percentage) | 
| override void | SetCursorIconOffset (string type, float x, float y) | 
| override void | SetCursorIconSize (string type, float x, float y) | 
| override void | DisplayNotifier (int key, int tendency, int status) | 
| void | DisplayTendencyNormal (int key, int tendency, int status) | 
| void | DisplayTendencyTemp (int key, int tendency, int status) | 
| override void | DisplayBadge (int key, int value) | 
| override void | SetTemperature (string temp) | 
| void | HideTemperature () | 
| override void | SetStaminaBarVisibility (bool show) | 
| void | SetStomachState (int state) | 
| override void | SetStamina (int value, int range) | 
| bool | KeyPress (int key) | 
| void | ZeroingKeyPress () | 
| override void | DisplayStance (int stance) | 
| override void | DisplayPresence () | 
| override void | ShowVehicleInfo () | 
| override void | HideVehicleInfo () | 
| void | RefreshVehicleHud (float timeslice) | 
| void | InitQuickbar () | 
| InventoryQuickbar | GetQuickbar () | 
| IngameHudVisibility | GetHudVisibility () | 
| override void | UpdateQuickbarGlobalVisibility () | 
| override void | ShowQuickbarUI (bool show) | 
| override void | ShowQuickbarPlayer (bool show) | 
| override void | ShowHudPlayer (bool show) | 
| override void | ShowHudUI (bool show) | 
| override void | ShowHudInventory (bool show) | 
| override void | ShowQuickBar (bool show) | 
| global setting -> used to determine visibility based on platform   | |
| override void | ShowHud (bool show) | 
| void | ShowVehicleHud (bool state) | 
| enter/exit driver seat   | |
| void | SetVehicleHudDisabled (bool state) | 
| disable vehicle HUD through options menu   | |
| override void | SetConnectivityStatIcon (EConnectivityStatType type, EConnectivityStatLevel level) | 
| override void | RefreshQuickbar (bool itemChanged=false) | 
| Widget | GetHudPanelWidget () | 
| override void | UpdateBloodName () | 
| void | RefreshPlayerTags () | 
| void | ShowPlayerTag (float timeslice) | 
| override void | Update (float timeslice) | 
| override void | SpawnHitDirEffect (DayZPlayer player, float hit_direction, float intensity_max) | 
| void | UpdateHitDirEffects (float timeslice) | 
| void | CleanupHitDirEffects () | 
| override void | InitHeatBufferUI (Man player) | 
| void | Debug () | 
| void | HideQuickbarTimer () | 
| void | RefreshVehicleHudVisibility () | 
| void | RefreshQuickbarVisibility () | 
| void | RefreshHudVisibility () | 
| void | UpdateSpecialtyMeter (float x, float y) | 
| void | SetLeftStatsVisibility (bool visible) | 
| bool | IsQuickbarVisible () | 
| bool | IsHideQuickbarPlayer () | 
| bool | GetQuickBarState () | 
| bool | IsHudVisible () | 
| bool | IsHideHudPlayer () | 
| bool | GetHudState () | 
      
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Referenced by Update().
      
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References EnumTools::EnumToString(), m_BadgesWidgetDisplay, and Print().
Referenced by PluginBase::SetBadge().
References Class::CastTo(), and NTFKEY_BLEEDISH.
Referenced by PluginBase::DisplayTendency().
References Math::AbsInt(), Class::CastTo(), Math::Clamp(), DisplayTendencyNormal(), DisplayTendencyTemp(), m_Notifiers, NTFKEY_FEVERISH, String(), and x.
      
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Referenced by Update().
      
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References Class::CastTo(), GetGame(), and GetPlayer().
      
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Referenced by PluginBase::SetStance().
      
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References Class::CastTo(), GetGame(), and GetPlayer().
References ARGB(), Class::CastTo(), Math::Clamp(), m_Notifiers, and String().
Referenced by DisplayNotifier().
References ARGB(), m_Notifiers, and String().
Referenced by DisplayNotifier().
      
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References m_HudPanelWidget.
      
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References m_HudVisibility.
Referenced by MissionBase::OnUpdate(), and ScriptedWidgetEventHandler::Update().
      
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References m_Quickbar.
      
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References m_Notifiers.
Referenced by Update().
      
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Referenced by MissionBase::HideVehicleInfo(), and ManBase::OnVehicleSeatDriverLeft().
      
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References VehicleHudBase::HidePanel(), VehicleHudBase::HideVehicleInfo(), and ShowVehicleHud().
      
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Referenced by MissionBase::OnInit().
      
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gets scripted handler from widget
References CALL_CATEGORY_GAMEPLAY, Class::CastTo(), g_Game, GetGame(), InitBadgesAndNotifiers(), m_BloodType, m_Notifiers, m_QuickbarWidget, m_Stamina, m_Timer, m_VehicleHudMap, SetVehicleHudDisabled(), and ShowHud().
      
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References ARGB(), Class::CastTo(), m_Notifiers, NTFKEY_BLEEDISH, NTFKEY_FEVERISH, NTFKEY_FRACTURE, NTFKEY_HUNGRY, NTFKEY_LEGS, NTFKEY_LIVES, NTFKEY_PILLS, NTFKEY_POISONED, NTFKEY_SICK, NTFKEY_STUFFED, NTFKEY_THIRSTY, NTFKEY_WETNESS, String(), x, and y.
Referenced by Init().
      
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Referenced by ManBase::OnPlayerLoaded().
      
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References m_Quickbar, and m_QuickbarWidget.
      
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Referenced by MissionBase::OnKeyPress().
      
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Referenced by ManBase::OnPlayerLoaded().
      
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References Error(), GetGame(), GetPlayer(), and OnUnconsciousStop().
      
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Referenced by MissionBase::OnEvent().
      
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References m_Notifiers, x, and y.
      
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Referenced by OnPlayerLoaded().
      
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References vector::Distance(), CGame::GetCurrentCameraDirection(), CGame::GetCurrentCameraPosition(), GetGame(), CGame::GetPlayer(), GetPlayer(), CGame::GetScreenPosRelative(), ClientData::m_PlayerBaseList, array::obj, DayZPhysics::RaycastRVProxy(), and RaycastRVParams::sorted.
Referenced by Update().
      
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References UIManager::FindMenu(), GetGame(), CGame::GetUIManager(), InventoryMenu(), m_Quickbar, m_QuickbarWidget, MENU_INVENTORY, and mission.
      
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References GetGame(), CGame::GetPlayer(), HumanCommandVehicle::GetTransport(), and VehicleHudBase::RefreshVehicleHud().
Referenced by Update().
      
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Referenced by CGame::OnConnectivityStatChange().
      
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References string::Length(), and CursorIcons::None.
References Icon::SetSize(), x, and y.
      
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Referenced by PluginBase::SwitchPermanentCrossHair().
Referenced by PluginBase::SetStamina().
References Class::CastTo(), GetDayZGame(), GetGame(), GetPlayer(), CfgGameplayHandler::GetStaminaMax(), and m_Stamina.
      
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Referenced by ManBase::StaminaHUDNotifier(), and Update().
      
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Referenced by ManBase::OnRPC().
      
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References m_Notifiers.
      
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disable vehicle HUD through options menu
Referenced by Init().
      
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References Class::CastTo().
      
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Referenced by Init(), UIScriptedMenu::OnHide(), and UIScriptedMenu::OnShow().
      
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References ShowHudPlayer().
      
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Referenced by MissionBase::OnUpdate(), UIScriptedMenu::ScriptConsole(), ShowHud(), and UIScriptedMenu::~ScriptConsole().
      
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Referenced by UIScriptedMenu::CloseMapMenu(), UIScriptedMenu::Init(), ScriptedWidgetEventHandler::InspectItem(), UIScriptedMenu::InviteMenu(), ManBase::OnUnconsciousStart(), ManBase::OnUnconsciousStop(), MissionBase::OnUpdate(), WarningMenuBase::WarningMenuBase(), UIScriptedMenu::~InspectMenuNew(), UIScriptedMenu::~InviteMenu(), and WarningMenuBase::~WarningMenuBase().
      
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References Math::Clamp(), WorkspaceWidget::CreateWidgets(), GetGame(), CGame::GetScreenPosRelative(), and CGame::GetWorkspace().
Referenced by Update().
      
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Referenced by UIScriptedMenu::OnHide(), UIScriptedMenu::OnShow(), and UpdateQuickbarGlobalVisibility().
      
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global setting -> used to determine visibility based on platform
      
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Referenced by UIScriptedMenu::CloseMapMenu(), UIScriptedMenu::Init(), ScriptedWidgetEventHandler::InspectItem(), UIScriptedMenu::InviteMenu(), ManBase::OnPlayerLoaded(), ManBase::OnUnconsciousStop(), ManBase::OnUnconsciousUpdate(), WarningMenuBase::WarningMenuBase(), UIScriptedMenu::~InspectMenuNew(), UIScriptedMenu::~InviteMenu(), and WarningMenuBase::~WarningMenuBase().
      
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enter/exit driver seat
Referenced by HideVehicleInfo(), and ShowVehicleInfo().
      
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Referenced by ManBase::OnVehicleSeatDriverEnter(), and MissionBase::ShowVehicleInfo().
      
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References GetGame(), GetPlayer(), VehicleHudBase::ShowPanel(), ShowVehicleHud(), and VehicleHudBase::ShowVehicleInfo().
      
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References Widget::Stop().
      
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Referenced by DayZPlayer::EvaluateDamageHit().
      
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Referenced by ManBase::EOnFrame().
      
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Referenced by ManBase::OnPlayerLoaded().
      
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References Class::CastTo(), BloodTypes::GetBloodTypeName(), GetGame(), GetPlayer(), and m_BloodType.
      
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Referenced by ManBase::OnPlayerLoaded().
      
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References g_Game, GetGame(), and ShowQuickBar().
      
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Referenced by MissionBase::OnUpdate().
      
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Referenced by GetHudPanelWidget().
      
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Referenced by GetHudVisibility().
      
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Referenced by GetQuickbar().
      
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Referenced by Init().
      
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