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ActionViewOptics Class Reference

Private Member Functions

void ActionViewOptics ()
 
override void CreateConditionComponents ()
 
override bool IsFullBody (PlayerBase player)
 
override bool IsCameraLockOnPerform ()
 
override bool CanBeUsedLeaning ()
 
override bool HasProgress ()
 
override bool HasTarget ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override bool ActionConditionContinue (ActionData action_data)
 
override void OnStartClient (ActionData action_data)
 
override void OnStartServer (ActionData action_data)
 
override void OnStartAnimationLoopServer (ActionData action_data)
 
override void OnStartAnimationLoopClient (ActionData action_data)
 
override void OnEndClient (ActionData action_data)
 
override void OnEndServer (ActionData action_data)
 
override void OnEndAnimationLoopClient (ActionData action_data)
 
override void OnEndAnimationLoopServer (ActionData action_data)
 
bool CanWork (ItemBase item)
 
void EnterOptics (ItemOptics optic, PlayerBase player)
 
void ExitOptics (ItemOptics optic, PlayerBase player)
 

Constructor & Destructor Documentation

◆ ActionViewOptics()

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)
inlineprivate

◆ ActionConditionContinue()

override bool ActionConditionContinue ( ActionData  action_data)
inlineprivate

◆ CanBeUsedLeaning()

override bool CanBeUsedLeaning ( )
inlineprivate

◆ CanWork()

bool CanWork ( ItemBase  item)
inlineprivate

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ EnterOptics()

void EnterOptics ( ItemOptics  optic,
PlayerBase  player 
)
inlineprivate

◆ ExitOptics()

void ExitOptics ( ItemOptics  optic,
PlayerBase  player 
)
inlineprivate

◆ HasProgress()

override bool HasProgress ( )
inlineprivate

◆ HasTarget()

override bool HasTarget ( )
inlineprivate

◆ IsCameraLockOnPerform()

override bool IsCameraLockOnPerform ( )
inlineprivate

◆ IsFullBody()

override bool IsFullBody ( PlayerBase  player)
inlineprivate

◆ OnEndAnimationLoopClient()

override void OnEndAnimationLoopClient ( ActionData  action_data)
inlineprivate

◆ OnEndAnimationLoopServer()

override void OnEndAnimationLoopServer ( ActionData  action_data)
inlineprivate

◆ OnEndClient()

◆ OnEndServer()

◆ OnStartAnimationLoopClient()

override void OnStartAnimationLoopClient ( ActionData  action_data)
inlineprivate

◆ OnStartAnimationLoopServer()

override void OnStartAnimationLoopServer ( ActionData  action_data)
inlineprivate

◆ OnStartClient()

override void OnStartClient ( ActionData  action_data)
inlineprivate

◆ OnStartServer()

override void OnStartServer ( ActionData  action_data)
inlineprivate

The documentation for this class was generated from the following file: