Mission class.
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◆ ~Mission()
◆ AbortMission()
◆ AddActiveInputExcludes()
| void AddActiveInputExcludes |
( |
array< string > |
excludes | ) |
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private |
◆ AddActiveInputRestriction()
| void AddActiveInputRestriction |
( |
int |
restrictor | ) |
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private |
◆ AddDummyPlayerToScheduler()
| void AddDummyPlayerToScheduler |
( |
Man |
player | ) |
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inlineprivate |
◆ Continue()
◆ CreateDebugMonitor()
| void CreateDebugMonitor |
( |
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inlineprivate |
◆ CreateLogoutMenu()
◆ CreateScriptedMenu()
◆ CreateScriptedWindow()
◆ EnableAllInputs()
| void EnableAllInputs |
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bool |
bForceSupress = false | ) |
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private |
◆ GetActiveRefresherLocations()
◆ GetControlDisabledMode()
| int GetControlDisabledMode |
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inlineprivate |
◆ GetDynamicMusicPlayer()
◆ GetEffectWidgets()
◆ GetHud()
Referenced by PluginBase::DisplayTendency(), ActionTargetsCursor::GetHud(), ScriptedWidgetEventHandler::GetHud(), UIScriptedMenu::HudShow(), UIScriptedMenu::Init(), UIScriptedMenu::NoteMenu(), UIScriptedMenu::OnHide(), OnHide(), CGame::OnPostUpdate(), UIScriptedMenu::OnShow(), OnShow(), PluginBase::SetBadge(), PluginBase::SetStamina(), PluginBase::SetStance(), ScriptedWidgetEventHandler::Update(), VirtualHud(), UIScriptedMenu::~InGameMenuXbox(), UIScriptedMenu::~InspectMenuNew(), and UIScriptedMenu::~NoteMenu().
◆ GetInventoryDropCallback()
| ObjectSnapCallback GetInventoryDropCallback |
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inlineprivate |
◆ GetMicrophoneIcon()
| ImageWidget GetMicrophoneIcon |
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inlineprivate |
◆ GetMicWidgetFadeTimer()
| WidgetFadeTimer GetMicWidgetFadeTimer |
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private |
◆ GetNoteMenu()
◆ GetOnInputDeviceChanged()
◆ GetOnInputDeviceConnected()
◆ GetOnInputDeviceDisconnected()
◆ GetOnInputPresetChanged()
◆ GetOnModMenuVisibilityChanged()
◆ GetOnTimeChanged()
◆ GetRainProcurementHandler()
◆ GetRespawnModeClient()
| int GetRespawnModeClient |
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inlineprivate |
◆ GetVoiceLevelTimers()
| map< int, ref WidgetFadeTimer > GetVoiceLevelTimers |
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private |
◆ GetVoiceLevelWidgets()
| map< int, ImageWidget > GetVoiceLevelWidgets |
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private |
◆ GetWorldData()
◆ GetWorldLighting()
◆ HideChat()
◆ HideCrosshairVisibility()
| void HideCrosshairVisibility |
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inlineprivate |
◆ HideDebugMonitor()
| void HideDebugMonitor |
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inlineprivate |
◆ HideInventory()
◆ HideVoiceLevelWidgets()
| void HideVoiceLevelWidgets |
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inlineprivate |
◆ InsertCorpse()
| bool InsertCorpse |
( |
Man |
player | ) |
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inlineprivate |
◆ IsControlDisabled()
| bool IsControlDisabled |
( |
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inlineprivate |
◆ IsGame()
◆ IsInputExcludeActive()
◆ IsInputRestrictionActive()
| bool IsInputRestrictionActive |
( |
int |
restriction | ) |
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private |
◆ IsMissionGameplay()
| bool IsMissionGameplay |
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inlineprivate |
◆ IsPaused()
◆ IsPlayerDisconnecting()
| bool IsPlayerDisconnecting |
( |
Man |
player | ) |
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private |
◆ IsPlayerRespawning()
| bool IsPlayerRespawning |
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private |
◆ IsServer()
◆ IsVoNActive()
◆ OnEvent()
◆ OnGameplayDataHandlerLoad()
| void OnGameplayDataHandlerLoad |
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inlineprivate |
◆ OnInit()
◆ OnItemUsed()
◆ OnKeyPress()
| void OnKeyPress |
( |
int |
key | ) |
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inlineprivate |
◆ OnKeyRelease()
| void OnKeyRelease |
( |
int |
key | ) |
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inlineprivate |
◆ OnMissionFinish()
◆ OnMissionStart()
◆ OnMouseButtonPress()
| void OnMouseButtonPress |
( |
int |
button | ) |
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inlineprivate |
◆ OnMouseButtonRelease()
| void OnMouseButtonRelease |
( |
int |
button | ) |
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inlineprivate |
◆ OnPlayerRespawned()
| void OnPlayerRespawned |
( |
Man |
player | ) |
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private |
◆ OnUpdate()
| void OnUpdate |
( |
float |
timeslice | ) |
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inlineprivate |
◆ Pause()
◆ PlayerControlDisable()
| void PlayerControlDisable |
( |
int |
mode | ) |
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private |
◆ PlayerControlEnable()
| void PlayerControlEnable |
( |
bool |
bForceSupress | ) |
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private |
◆ RefreshCrosshairVisibility()
| void RefreshCrosshairVisibility |
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inlineprivate |
◆ RefreshExcludes()
◆ RemoveActiveInputExcludes()
| void RemoveActiveInputExcludes |
( |
array< string > |
excludes, |
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bool |
bForceSupress = false |
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) |
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private |
◆ RemoveActiveInputRestriction()
| void RemoveActiveInputRestriction |
( |
int |
restrictor | ) |
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private |
◆ Reset()
◆ ResetGUI()
◆ SetNoteMenu()
◆ SetPlayerRespawning()
| void SetPlayerRespawning |
( |
bool |
state | ) |
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private |
◆ SetRespawnModeClient()
| void SetRespawnModeClient |
( |
int |
mode | ) |
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private |
◆ SetVoNActive()
| void SetVoNActive |
( |
bool |
active | ) |
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inlineprivate |
◆ ShowChat()
◆ ShowInventory()
◆ StartLogoutMenu()
| void StartLogoutMenu |
( |
int |
time | ) |
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inlineprivate |
◆ SyncRespawnModeInfo()
◆ UpdateVoiceLevelWidgets()
| void UpdateVoiceLevelWidgets |
( |
int |
level | ) |
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inlineprivate |
◆ m_ActiveRefresherLocations
◆ m_OnInputDeviceChanged
◆ m_OnInputDeviceConnected
◆ m_OnInputDeviceDisconnected
◆ m_OnInputPresetChanged
◆ m_OnModMenuVisibilityChanged
◆ m_OnTimeChanged
◆ MissionScript
The documentation for this class was generated from the following files: