Private Member Functions | |
void | Init (Widget hud_panel_widget) |
void | DisplayNotifier (int key, int tendency, int status) |
void | DisplayBadge (int key, int value) |
void | SetStamina (int value, int range) |
void | DisplayStance (int stance) |
void | DisplayPresence () |
void | ShowCursor () |
void | HideCursor () |
void | SetCursorIcon (string icon) |
void | SetCursorIconScale (string type, float percentage) |
void | SetCursorIconOffset (string type, float x, float y) |
void | SetCursorIconSize (string type, float x, float y) |
void | ShowWalkieTalkie (bool show) |
void | ShowWalkieTalkie (int fadeOutSeconds) |
void | SetWalkieTalkieText (string text) |
void | RefreshQuickbar (bool itemChanged=false) |
void | Show (bool show) |
void | UpdateBloodName () |
void | SetTemperature (string temp) |
void | SetStaminaBarVisibility (bool show) |
void | Update (float timeslice) |
void | ShowVehicleInfo () |
void | HideVehicleInfo () |
void | InitHeatBufferUI (Man player) |
void | ShowQuickbarUI (bool show) |
void | ShowQuickbarPlayer (bool show) |
void | ShowHudPlayer (bool show) |
void | ShowHudUI (bool show) |
void | ShowHudInventory (bool show) |
void | ShowQuickBar (bool show) |
void | UpdateQuickbarGlobalVisibility () |
void | ShowHud (bool show) |
void | OnResizeScreen () |
void | OnPlayerLoaded () |
void | SetPermanentCrossHair (bool show) |
void | SpawnHitDirEffect (DayZPlayer player, float hit_direction, float intensity_max) |
void | SetConnectivityStatIcon (EConnectivityStatType type, EConnectivityStatLevel level) |
void | IngameHud () |
override void | Init (Widget hud_panel_widget) |
void | InitBadgesAndNotifiers () |
void | OnConnectionIconsSettingsChanged (bool enabled) |
override void | OnResizeScreen () |
override void | OnPlayerLoaded () |
protected void | OnUnconsciousStart () |
protected void | OnUnconsciousStop () |
override void | Show (bool show) |
override void | ShowWalkieTalkie (bool show) |
override void | ShowWalkieTalkie (int fadeOutSeconds) |
override void | SetWalkieTalkieText (string text) |
override void | SetCursorIcon (string icon) |
override void | ShowCursor () |
override void | HideCursor () |
override void | SetCursorIconScale (string type, float percentage) |
override void | SetCursorIconOffset (string type, float x, float y) |
override void | SetCursorIconSize (string type, float x, float y) |
override void | DisplayNotifier (int key, int tendency, int status) |
void | DisplayTendencyNormal (int key, int tendency, int status) |
void | DisplayTendencyTemp (int key, int tendency, int status) |
override void | DisplayBadge (int key, int value) |
override void | SetTemperature (string temp) |
void | HideTemperature () |
override void | SetStaminaBarVisibility (bool show) |
void | SetStomachState (int state) |
override void | SetStamina (int value, int range) |
bool | KeyPress (int key) |
void | ZeroingKeyPress () |
override void | DisplayStance (int stance) |
override void | DisplayPresence () |
override void | ShowVehicleInfo () |
override void | HideVehicleInfo () |
void | RefreshVehicleHud (float timeslice) |
void | InitQuickbar () |
InventoryQuickbar | GetQuickbar () |
IngameHudVisibility | GetHudVisibility () |
override void | UpdateQuickbarGlobalVisibility () |
override void | ShowQuickbarUI (bool show) |
override void | ShowQuickbarPlayer (bool show) |
override void | ShowHudPlayer (bool show) |
override void | ShowHudUI (bool show) |
override void | ShowHudInventory (bool show) |
override void | ShowQuickBar (bool show) |
global setting -> used to determine visibility based on platform | |
override void | ShowHud (bool show) |
void | ShowVehicleHud (bool state) |
enter/exit driver seat | |
void | SetVehicleHudDisabled (bool state) |
disable vehicle HUD through options menu | |
override void | SetConnectivityStatIcon (EConnectivityStatType type, EConnectivityStatLevel level) |
override void | RefreshQuickbar (bool itemChanged=false) |
Widget | GetHudPanelWidget () |
override void | UpdateBloodName () |
void | RefreshPlayerTags () |
void | ShowPlayerTag (float timeslice) |
override void | Update (float timeslice) |
override void | SpawnHitDirEffect (DayZPlayer player, float hit_direction, float intensity_max) |
void | UpdateHitDirEffects (float timeslice) |
void | CleanupHitDirEffects () |
override void | InitHeatBufferUI (Man player) |
void | Debug () |
void | HideQuickbarTimer () |
void | RefreshVehicleHudVisibility () |
void | RefreshQuickbarVisibility () |
void | RefreshHudVisibility () |
void | UpdateSpecialtyMeter (float x, float y) |
void | SetLeftStatsVisibility (bool visible) |
bool | IsQuickbarVisible () |
bool | IsHideQuickbarPlayer () |
bool | GetQuickBarState () |
bool | IsHudVisible () |
bool | IsHideHudPlayer () |
bool | GetHudState () |
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Referenced by Update().
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References EnumTools::EnumToString(), m_BadgesWidgetDisplay, and Print().
Referenced by PluginBase::SetBadge().
References Class::CastTo(), and NTFKEY_BLEEDISH.
Referenced by PluginBase::DisplayTendency().
References Math::AbsInt(), Class::CastTo(), Math::Clamp(), DisplayTendencyNormal(), DisplayTendencyTemp(), m_Notifiers, NTFKEY_FEVERISH, String(), and x.
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Referenced by Update().
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References Class::CastTo(), GetGame(), and GetPlayer().
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Referenced by PluginBase::SetStance().
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References Class::CastTo(), GetGame(), and GetPlayer().
References ARGB(), Class::CastTo(), Math::Clamp(), m_Notifiers, and String().
Referenced by DisplayNotifier().
References ARGB(), m_Notifiers, and String().
Referenced by DisplayNotifier().
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References m_HudPanelWidget.
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References m_HudVisibility.
Referenced by MissionBase::OnUpdate(), and ScriptedWidgetEventHandler::Update().
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References m_Quickbar.
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References m_Notifiers.
Referenced by Update().
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Referenced by MissionBase::HideVehicleInfo(), and ManBase::OnVehicleSeatDriverLeft().
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References VehicleHudBase::HidePanel(), VehicleHudBase::HideVehicleInfo(), and ShowVehicleHud().
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Referenced by MissionBase::OnInit().
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gets scripted handler from widget
References CALL_CATEGORY_GAMEPLAY, Class::CastTo(), g_Game, GetGame(), InitBadgesAndNotifiers(), m_BloodType, m_Notifiers, m_QuickbarWidget, m_Stamina, m_Timer, m_VehicleHudMap, SetVehicleHudDisabled(), and ShowHud().
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References ARGB(), Class::CastTo(), m_Notifiers, NTFKEY_BLEEDISH, NTFKEY_FEVERISH, NTFKEY_FRACTURE, NTFKEY_HUNGRY, NTFKEY_LEGS, NTFKEY_LIVES, NTFKEY_PILLS, NTFKEY_POISONED, NTFKEY_SICK, NTFKEY_STUFFED, NTFKEY_THIRSTY, NTFKEY_WETNESS, String(), x, and y.
Referenced by Init().
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Referenced by ManBase::OnPlayerLoaded().
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References m_Quickbar, and m_QuickbarWidget.
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Referenced by MissionBase::OnKeyPress().
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Referenced by ManBase::OnPlayerLoaded().
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References Error(), GetGame(), GetPlayer(), and OnUnconsciousStop().
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Referenced by MissionBase::OnEvent().
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References m_Notifiers, x, and y.
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Referenced by OnPlayerLoaded().
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References vector::Distance(), CGame::GetCurrentCameraDirection(), CGame::GetCurrentCameraPosition(), GetGame(), CGame::GetPlayer(), GetPlayer(), CGame::GetScreenPosRelative(), ClientData::m_PlayerBaseList, array::obj, DayZPhysics::RaycastRVProxy(), and RaycastRVParams::sorted.
Referenced by Update().
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References UIManager::FindMenu(), GetGame(), CGame::GetUIManager(), InventoryMenu(), m_Quickbar, m_QuickbarWidget, MENU_INVENTORY, and mission.
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References GetGame(), CGame::GetPlayer(), HumanCommandVehicle::GetTransport(), and VehicleHudBase::RefreshVehicleHud().
Referenced by Update().
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Referenced by CGame::OnConnectivityStatChange().
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References string::Length(), and CursorIcons::None.
References Icon::SetSize(), x, and y.
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Referenced by PluginBase::SwitchPermanentCrossHair().
Referenced by PluginBase::SetStamina().
References Class::CastTo(), GetDayZGame(), GetGame(), GetPlayer(), CfgGameplayHandler::GetStaminaMax(), and m_Stamina.
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Referenced by ManBase::StaminaHUDNotifier(), and Update().
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Referenced by ManBase::OnRPC().
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References m_Notifiers.
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disable vehicle HUD through options menu
Referenced by Init().
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References Class::CastTo().
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Referenced by Init(), UIScriptedMenu::OnHide(), and UIScriptedMenu::OnShow().
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References ShowHudPlayer().
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Referenced by MissionBase::OnUpdate(), UIScriptedMenu::ScriptConsole(), ShowHud(), and UIScriptedMenu::~ScriptConsole().
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Referenced by UIScriptedMenu::CloseMapMenu(), UIScriptedMenu::Init(), ScriptedWidgetEventHandler::InspectItem(), UIScriptedMenu::InviteMenu(), ManBase::OnUnconsciousStart(), ManBase::OnUnconsciousStop(), MissionBase::OnUpdate(), WarningMenuBase::WarningMenuBase(), UIScriptedMenu::~InspectMenuNew(), UIScriptedMenu::~InviteMenu(), and WarningMenuBase::~WarningMenuBase().
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References Math::Clamp(), WorkspaceWidget::CreateWidgets(), GetGame(), CGame::GetScreenPosRelative(), and CGame::GetWorkspace().
Referenced by Update().
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Referenced by UIScriptedMenu::OnHide(), UIScriptedMenu::OnShow(), and UpdateQuickbarGlobalVisibility().
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global setting -> used to determine visibility based on platform
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Referenced by UIScriptedMenu::CloseMapMenu(), UIScriptedMenu::Init(), ScriptedWidgetEventHandler::InspectItem(), UIScriptedMenu::InviteMenu(), ManBase::OnPlayerLoaded(), ManBase::OnUnconsciousStop(), ManBase::OnUnconsciousUpdate(), WarningMenuBase::WarningMenuBase(), UIScriptedMenu::~InspectMenuNew(), UIScriptedMenu::~InviteMenu(), and WarningMenuBase::~WarningMenuBase().
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enter/exit driver seat
Referenced by HideVehicleInfo(), and ShowVehicleInfo().
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Referenced by ManBase::OnVehicleSeatDriverEnter(), and MissionBase::ShowVehicleInfo().
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References GetGame(), GetPlayer(), VehicleHudBase::ShowPanel(), ShowVehicleHud(), and VehicleHudBase::ShowVehicleInfo().
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References Widget::Stop().
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Referenced by DayZPlayer::EvaluateDamageHit().
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Referenced by ManBase::EOnFrame().
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Referenced by ManBase::OnPlayerLoaded().
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References Class::CastTo(), BloodTypes::GetBloodTypeName(), GetGame(), GetPlayer(), and m_BloodType.
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Referenced by ManBase::OnPlayerLoaded().
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References g_Game, GetGame(), and ShowQuickBar().
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Referenced by MissionBase::OnUpdate().
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Referenced by GetHudPanelWidget().
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Referenced by GetHudVisibility().
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Referenced by GetQuickbar().
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Referenced by Init().
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