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Achievements Class Reference

Private Member Functions

private void Achievements ()
 
private void ~Achievements ()
 

Static Private Member Functions

static proto EAchievementError SendEventAction (EAchievementActionId action_id)
 
static proto EAchievementError SendEventKill (EAchievementTargetId target_id, EAchievementRankId rank_id, EAchievementRangeId range_id, EAchievementHitId hit_id, float distance)
 
static void OnActionEat ()
 
static void OnActionDrink ()
 
static void OnEquippedFullGear ()
 
static void OnCookedSteak ()
 
static void OnActionIgniteMatchbox ()
 
static void OnActionIgniteRoadflare ()
 
static void OnActionIgniteDrill ()
 
static void OnActionShave ()
 
static void OnActionGutDeer ()
 
static void OnActionMedsSurvivor ()
 
static void OnActionHandcuff ()
 
static void OnPlayerKilled (EntityAI victim, EntityAI killer, EntityAI source, bool is_headshot)
 
static private void CheckError (EAchievementError error)
 

Constructor & Destructor Documentation

◆ Achievements()

private void Achievements ( )
private

◆ ~Achievements()

private void ~Achievements ( )
private

Member Function Documentation

◆ CheckError()

◆ OnActionDrink()

static void OnActionDrink ( )
inlinestaticprivate

◆ OnActionEat()

static void OnActionEat ( )
inlinestaticprivate

◆ OnActionGutDeer()

static void OnActionGutDeer ( )
inlinestaticprivate

◆ OnActionHandcuff()

static void OnActionHandcuff ( )
inlinestaticprivate

◆ OnActionIgniteDrill()

static void OnActionIgniteDrill ( )
inlinestaticprivate

◆ OnActionIgniteMatchbox()

static void OnActionIgniteMatchbox ( )
inlinestaticprivate

◆ OnActionIgniteRoadflare()

static void OnActionIgniteRoadflare ( )
inlinestaticprivate

◆ OnActionMedsSurvivor()

static void OnActionMedsSurvivor ( )
inlinestaticprivate

◆ OnActionShave()

static void OnActionShave ( )
inlinestaticprivate

◆ OnCookedSteak()

static void OnCookedSteak ( )
inlinestaticprivate

◆ OnEquippedFullGear()

static void OnEquippedFullGear ( )
inlinestaticprivate

◆ OnPlayerKilled()

static void OnPlayerKilled ( EntityAI  victim,
EntityAI  killer,
EntityAI  source,
bool  is_headshot 
)
inlinestaticprivate

◆ SendEventAction()

◆ SendEventKill()

static proto EAchievementError SendEventKill ( EAchievementTargetId  target_id,
EAchievementRankId  rank_id,
EAchievementRangeId  range_id,
EAchievementHitId  hit_id,
float  distance 
)
staticprivate

Referenced by OnPlayerKilled().


The documentation for this class was generated from the following file: