PC Stable Documentation
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Private Member Functions | |
void | CreatePlayerList () |
Static Private Member Functions | |
static SyncPlayerList | Compare (SyncPlayerList a, SyncPlayerList b) |
Private Attributes | |
ref array< ref SyncPlayer > | m_PlayerList |
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inlinestaticprivate |
References m_PlayerList.
Referenced by ClientData::SyncEvent_OnRecievedPlayerList().
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inlineprivate |
References GetGame(), CGame::GetPlayerIndentities(), SyncPlayer::m_Identity, m_PlayerList, SyncPlayer::m_PlayerName, and SyncPlayer::m_UID.
Referenced by SyncEvents::SendPlayerList().
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private |
Referenced by Compare(), UIScriptedMenu::CreateFakePlayerList(), CreatePlayerList(), ClientData::GetSimplePlayerList(), ClientData::GetSimplePlayerList(), OnlineServices::OnFriendsAsync(), ScriptedWidgetEventHandler::Reload(), ClientData::ResetClientData(), ClientData::SyncEvent_OnRecievedPlayerList(), and ClientData::SyncEvent_PreprocessPlayerList().