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ActionCheckPulseTarget Class Reference

Private Member Functions

void ActionCheckPulseTarget ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override GetInputType ()
 
override void CreateConditionComponents ()
 
override void OnFinishProgressServer (ActionData action_data)
 
override void OnFinishProgressClient (ActionData action_data)
 

Static Private Member Functions

static string GetPulseMessage (EPulseType pulse_type, int blood_level)
 

Private Attributes

const int TARGET_IRREGULAR_PULSE_BIT = 1 << 31
 

Constructor & Destructor Documentation

◆ ActionCheckPulseTarget()

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)
inlineprivate

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ GetInputType()

override GetInputType ( )
inlineprivate

◆ GetPulseMessage()

static string GetPulseMessage ( EPulseType  pulse_type,
int  blood_level 
)
inlinestaticprivate

◆ OnFinishProgressClient()

override void OnFinishProgressClient ( ActionData  action_data)
inlineprivate

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData  action_data)
inlineprivate

Field Documentation

◆ TARGET_IRREGULAR_PULSE_BIT

const int TARGET_IRREGULAR_PULSE_BIT = 1 << 31
private

Referenced by OnFinishProgressServer().


The documentation for this class was generated from the following file: