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PC Stable Documentation
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Private Member Functions | |
| override void | Init () |
| bool | CheckIsDrowning (PlayerBase player) |
| override bool | ActivateCondition (PlayerBase player) |
| override bool | DeactivateCondition (PlayerBase player) |
| override void | OnTick (PlayerBase player, float deltaT) |
| override void | OnReconnect (PlayerBase player) |
| override void | OnActivate (PlayerBase player) |
| void | PlayDrowningSound (int index) |
| override void | OnDeactivate (PlayerBase player) |
Private Attributes | |
| const int | TICK_FREQUENCY = 1 |
Static Private Attributes | |
| static const float | STAMINA_RECOVERY_MULTIPLIER = 0 |
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inlineprivate |
References CheckIsDrowning().
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inlineprivate |
Referenced by ActivateCondition(), and DeactivateCondition().
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inlineprivate |
References CheckIsDrowning().
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inlineprivate |
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inlineprivate |
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inlineprivate |
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inlineprivate |
References OnActivate().
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inlineprivate |
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inlineprivate |
References m_Player, and DayZPlayer::RequestSoundEventEx().
Referenced by OnActivate().
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staticprivate |
Referenced by StaminaHandler::Init().