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    PC Stable Documentation 
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Private Member Functions | |
| override void | Init () | 
| bool | CheckIsDrowning (PlayerBase player) | 
| override bool | ActivateCondition (PlayerBase player) | 
| override bool | DeactivateCondition (PlayerBase player) | 
| override void | OnTick (PlayerBase player, float deltaT) | 
| override void | OnReconnect (PlayerBase player) | 
| override void | OnActivate (PlayerBase player) | 
| void | PlayDrowningSound (int index) | 
| override void | OnDeactivate (PlayerBase player) | 
Private Attributes | |
| const int | TICK_FREQUENCY = 1 | 
Static Private Attributes | |
| static const float | STAMINA_RECOVERY_MULTIPLIER = 0 | 
      
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References CheckIsDrowning().
      
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Referenced by ActivateCondition(), and DeactivateCondition().
      
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References CheckIsDrowning().
      
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References OnActivate().
      
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References m_Player, and DayZPlayer::RequestSoundEventEx().
Referenced by OnActivate().
      
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Referenced by StaminaHandler::Init().