PC Stable Documentation
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void | ActionLowerFlag () |
override void | CreateConditionComponents () |
override | GetInputType () |
override bool | HasTarget () |
override bool | HasProgress () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override void | OnFinishProgressServer (ActionData action_data) |
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References ActionBase::m_ConditionItem, and ActionBase::m_ConditionTarget.
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References UAMisc::FLAG_STEP_INCREMENT.