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ITEM_HologramData Class Reference

Private Member Functions

override void InitServer ()
 
override bool ValidateServer ()
 

Private Attributes

bool disableIsCollidingBBoxCheck
 !! all member variables must correspond with the cfggameplay.json file contents !!!!
 
bool disableIsCollidingPlayerCheck
 
bool disableIsClippingRoofCheck
 
bool disableIsBaseViableCheck
 
bool disableIsCollidingGPlotCheck
 
bool disableIsCollidingAngleCheck
 
bool disableIsPlacementPermittedCheck
 
bool disableHeightPlacementCheck
 
bool disableIsUnderwaterCheck
 
bool disableIsInTerrainCheck
 
bool disableColdAreaPlacementCheck
 
ref TStringSet disallowedTypesInUnderground
 

Member Function Documentation

◆ InitServer()

override void InitServer ( )
inlineprivate

◆ ValidateServer()

override bool ValidateServer ( )
inlineprivate

Field Documentation

◆ disableColdAreaPlacementCheck

bool disableColdAreaPlacementCheck
private

◆ disableHeightPlacementCheck

bool disableHeightPlacementCheck
private

◆ disableIsBaseViableCheck

bool disableIsBaseViableCheck
private

◆ disableIsClippingRoofCheck

bool disableIsClippingRoofCheck
private

◆ disableIsCollidingAngleCheck

bool disableIsCollidingAngleCheck
private

◆ disableIsCollidingBBoxCheck

bool disableIsCollidingBBoxCheck
private

!! all member variables must correspond with the cfggameplay.json file contents !!!!

Referenced by CfgGameplayHandler::GetDisableIsCollidingBBoxCheck().

◆ disableIsCollidingGPlotCheck

bool disableIsCollidingGPlotCheck
private

◆ disableIsCollidingPlayerCheck

bool disableIsCollidingPlayerCheck
private

◆ disableIsInTerrainCheck

bool disableIsInTerrainCheck
private

◆ disableIsPlacementPermittedCheck

bool disableIsPlacementPermittedCheck
private

◆ disableIsUnderwaterCheck

bool disableIsUnderwaterCheck
private

◆ disallowedTypesInUnderground

ref TStringSet disallowedTypesInUnderground
private

The documentation for this class was generated from the following file: