◆ InitServer()
override void InitServer |
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◆ ValidateServer()
override bool ValidateServer |
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◆ disableColdAreaPlacementCheck
bool disableColdAreaPlacementCheck |
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◆ disableHeightPlacementCheck
bool disableHeightPlacementCheck |
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◆ disableIsBaseViableCheck
bool disableIsBaseViableCheck |
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◆ disableIsClippingRoofCheck
bool disableIsClippingRoofCheck |
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◆ disableIsCollidingAngleCheck
bool disableIsCollidingAngleCheck |
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◆ disableIsCollidingBBoxCheck
bool disableIsCollidingBBoxCheck |
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◆ disableIsCollidingGPlotCheck
bool disableIsCollidingGPlotCheck |
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◆ disableIsCollidingPlayerCheck
bool disableIsCollidingPlayerCheck |
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◆ disableIsInTerrainCheck
bool disableIsInTerrainCheck |
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◆ disableIsPlacementPermittedCheck
bool disableIsPlacementPermittedCheck |
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◆ disableIsUnderwaterCheck
bool disableIsUnderwaterCheck |
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◆ disallowedTypesInUnderground
The documentation for this class was generated from the following file: