◆ ActivateCondition()
◆ DeactivateCondition()
◆ Init()
◆ OnActivate()
◆ OnTick()
◆ BONE_HEALTH_INCREMENT_PER_SEC
private const float BONE_HEALTH_INCREMENT_PER_SEC = 0.25 |
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◆ MINIMAL_BLOOD_REQUIRED_TO_REGENERATE_HEALTH
private const float MINIMAL_BLOOD_REQUIRED_TO_REGENERATE_HEALTH = 5000 |
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◆ MINIMAL_BLOOD_TO_REGENRATE
private const float MINIMAL_BLOOD_TO_REGENRATE = 5000 |
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◆ MINIMAL_ENERGY_TO_REGENRATE
private const float MINIMAL_ENERGY_TO_REGENRATE = 4000 |
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◆ MINIMAL_WATER_TO_REGENRATE
private const float MINIMAL_WATER_TO_REGENRATE = 2500 |
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The documentation for this class was generated from the following file:
- P:/scripts/4_World/Classes/PlayerModifiers/Modifiers/BoneRegen.c