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PC Stable Documentation
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Private Member Functions | |
| void | ComponentsBank (EntityAI entity_parent) |
| Component | GetComponent (int comp_type, string extended_class_name="") |
| bool | DeleteComponent (int comp_type) |
| private Component | CreateComponent (int comp_type, string extended_class_name="") |
| bool | IsComponentAlreadyExist (int comp_type) |
Private Attributes | |
| private EntityAI | m_EntityParent |
| private ref Component | m_Components [COMP_TYPE_COUNT] |
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inlineprivate |
References m_EntityParent.
References Empty, Component::Event_OnAwake(), Component::Event_OnInit(), Component::GetNameByType(), IsComponentAlreadyExist(), Component::IsTypeExist(), Component::LogErrorBadCompType(), Component::LogWarningAlredyExist(), m_Components, m_EntityParent, Component::SetParentEntityAI(), and string::ToType().
Referenced by GetComponent().
References IsComponentAlreadyExist(), and m_Components.
References m_Components.
Referenced by CreateComponent(), DeleteComponent(), and GetComponent().
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private |
Referenced by CreateComponent(), DeleteComponent(), GetComponent(), and IsComponentAlreadyExist().
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private |
Referenced by ComponentsBank(), and CreateComponent().