◆ CanBeIgnitedBy()
◆ CanIgniteItem()
| override bool CanIgniteItem |
( |
EntityAI |
ignite_target = null | ) |
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inlineprivate |
◆ HasFlammableMaterial()
| override bool HasFlammableMaterial |
( |
| ) |
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inlineprivate |
◆ IsThisIgnitionSuccessful()
| override bool IsThisIgnitionSuccessful |
( |
EntityAI |
item_source = null | ) |
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inlineprivate |
◆ OnIgnitedTarget()
| override void OnIgnitedTarget |
( |
EntityAI |
target_item | ) |
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inlineprivate |
◆ OnIgnitedThis()
| override void OnIgnitedThis |
( |
EntityAI |
fire_source | ) |
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inlineprivate |
◆ SetActions()
| override void SetActions |
( |
| ) |
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inlineprivate |
The documentation for this class was generated from the following file: