◆ CanBeIgnitedBy()
◆ CanIgniteItem()
  
  
      
        
          | override bool CanIgniteItem  | 
          ( | 
          EntityAI  | 
          ignite_target = null | ) | 
           | 
         
       
   | 
  
inlineprivate   | 
  
 
 
◆ HasFlammableMaterial()
  
  
      
        
          | override bool HasFlammableMaterial  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inlineprivate   | 
  
 
 
◆ IsThisIgnitionSuccessful()
  
  
      
        
          | override bool IsThisIgnitionSuccessful  | 
          ( | 
          EntityAI  | 
          item_source = null | ) | 
           | 
         
       
   | 
  
inlineprivate   | 
  
 
 
◆ OnIgnitedTarget()
  
  
      
        
          | override void OnIgnitedTarget  | 
          ( | 
          EntityAI  | 
          target_item | ) | 
           | 
         
       
   | 
  
inlineprivate   | 
  
 
 
◆ OnIgnitedThis()
  
  
      
        
          | override void OnIgnitedThis  | 
          ( | 
          EntityAI  | 
          fire_source | ) | 
           | 
         
       
   | 
  
inlineprivate   | 
  
 
 
◆ SetActions()
  
  
      
        
          | override void SetActions  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inlineprivate   | 
  
 
 
The documentation for this class was generated from the following file: