◆ CanBeIgnitedBy()
◆ CanIgniteItem()
override bool CanIgniteItem |
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EntityAI |
ignite_target = null | ) |
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inlineprivate |
◆ HasFlammableMaterial()
override bool HasFlammableMaterial |
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inlineprivate |
◆ IsThisIgnitionSuccessful()
override bool IsThisIgnitionSuccessful |
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EntityAI |
item_source = null | ) |
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inlineprivate |
◆ OnIgnitedTarget()
override void OnIgnitedTarget |
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EntityAI |
target_item | ) |
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inlineprivate |
◆ OnIgnitedThis()
override void OnIgnitedThis |
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EntityAI |
fire_source | ) |
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inlineprivate |
◆ SetActions()
override void SetActions |
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| ) |
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inlineprivate |
The documentation for this class was generated from the following file: