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ActionAttach.c File Reference

Data Structures

class  AttachActionData
 

Functions

AttachActionData ActionData ActionAttach ()
 
override void CreateConditionComponents ()
 
override ActionData CreateActionData ()
 
override bool SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=null)
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnExecuteServer (ActionData action_data)
 
override void OnExecuteClient (ActionData action_data)
 
protected void AttachItem (AttachActionData action_data)
 
override bool CanBeSetFromInventory ()
 

Variables

int m_AttSlot
 

Function Documentation

◆ ActionAttach()

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)

◆ AttachItem()

protected void AttachItem ( AttachActionData  action_data)

◆ CanBeSetFromInventory()

override bool CanBeSetFromInventory ( )

◆ CreateActionData()

override ActionData CreateActionData ( )

◆ CreateConditionComponents()

override void CreateConditionComponents ( )

◆ OnExecuteClient()

override void OnExecuteClient ( ActionData  action_data)

◆ OnExecuteServer()

override void OnExecuteServer ( ActionData  action_data)

◆ SetupAction()

override bool SetupAction ( PlayerBase  player,
ActionTarget  target,
ItemBase  item,
out ActionData  action_data,
Param  extra_data = null 
)

Variable Documentation

◆ m_AttSlot

int m_AttSlot