Data Structures | |
class | AttachActionData |
Functions | |
AttachActionData ActionData | ActionAttach () |
override void | CreateConditionComponents () |
override ActionData | CreateActionData () |
override bool | SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=null) |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override void | OnExecuteServer (ActionData action_data) |
override void | OnExecuteClient (ActionData action_data) |
protected void | AttachItem (AttachActionData action_data) |
override bool | CanBeSetFromInventory () |
Variables | |
int | m_AttSlot |
AttachActionData ActionData ActionAttach | ( | ) |
override bool ActionCondition | ( | PlayerBase | player, |
ActionTarget | target, | ||
ItemBase | item | ||
) |
protected void AttachItem | ( | AttachActionData | action_data | ) |
References AttachActionData::m_AttSlot.
override bool CanBeSetFromInventory | ( | ) |
override ActionData CreateActionData | ( | ) |
override void CreateConditionComponents | ( | ) |
References UAMaxDistances::DEFAULT, m_CommandUID, and m_StanceMask.
override void OnExecuteClient | ( | ActionData | action_data | ) |
References AttachItem(), and ActionBase::ClearInventoryReservationEx().
override void OnExecuteServer | ( | ActionData | action_data | ) |
References AttachItem(), ActionBase::ClearInventoryReservationEx(), and GetGame().
override bool SetupAction | ( | PlayerBase | player, |
ActionTarget | target, | ||
ItemBase | item, | ||
out ActionData | action_data, | ||
Param | extra_data = null |
||
) |
References GetGame(), InventoryLocation::GetSlot(), and AttachActionData::m_AttSlot.
int m_AttSlot |