Data Structures | |
| class | AttachActionData |
Functions | |
| AttachActionData ActionData | ActionAttach () |
| override void | CreateConditionComponents () |
| override ActionData | CreateActionData () |
| override bool | SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=null) |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| override void | OnExecuteServer (ActionData action_data) |
| override void | OnExecuteClient (ActionData action_data) |
| protected void | AttachItem (AttachActionData action_data) |
| override bool | CanBeSetFromInventory () |
Variables | |
| int | m_AttSlot |
| AttachActionData ActionData ActionAttach | ( | ) |
| override bool ActionCondition | ( | PlayerBase | player, |
| ActionTarget | target, | ||
| ItemBase | item | ||
| ) |
| protected void AttachItem | ( | AttachActionData | action_data | ) |
References AttachActionData::m_AttSlot.
| override bool CanBeSetFromInventory | ( | ) |
| override ActionData CreateActionData | ( | ) |
| override void CreateConditionComponents | ( | ) |
References UAMaxDistances::DEFAULT, m_CommandUID, and m_StanceMask.
| override void OnExecuteClient | ( | ActionData | action_data | ) |
References AttachItem(), and ActionBase::ClearInventoryReservationEx().
| override void OnExecuteServer | ( | ActionData | action_data | ) |
References AttachItem(), ActionBase::ClearInventoryReservationEx(), and GetGame().
| override bool SetupAction | ( | PlayerBase | player, |
| ActionTarget | target, | ||
| ItemBase | item, | ||
| out ActionData | action_data, | ||
| Param | extra_data = null |
||
| ) |
References GetGame(), InventoryLocation::GetSlot(), and AttachActionData::m_AttSlot.
| int m_AttSlot |