Data Structures | |
class | ActionResetKitchenTimerClockCB |
Functions | |
ActionResetKitchenTimerClockCB ActionSingleUseBaseCB | ActionResetKitchenTimer () |
override void | CreateActionComponent () |
override bool | HasProneException () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override void | OnExecuteServer (ActionData action_data) |
override bool ActionCondition | ( | PlayerBase | player, |
ActionTarget | target, | ||
ItemBase | item | ||
) |
References ClockBase().
ActionResetKitchenTimerClockCB ActionSingleUseBaseCB ActionResetKitchenTimer | ( | ) |
Referenced by ActionConstructor::RegisterActions(), and KitchenTimer::SetActions().
override void CreateActionComponent | ( | ) |
References m_CommandUID, and m_CommandUIDProne.
override bool HasProneException | ( | ) |
override void OnExecuteServer | ( | ActionData | action_data | ) |
References ClockBase().