Data Structures | |
| class | ActionResetKitchenTimerClockCB |
Functions | |
| ActionResetKitchenTimerClockCB ActionSingleUseBaseCB | ActionResetKitchenTimer () |
| override void | CreateActionComponent () |
| override bool | HasProneException () |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| override void | OnExecuteServer (ActionData action_data) |
| override bool ActionCondition | ( | PlayerBase | player, |
| ActionTarget | target, | ||
| ItemBase | item | ||
| ) |
References ClockBase().
| ActionResetKitchenTimerClockCB ActionSingleUseBaseCB ActionResetKitchenTimer | ( | ) |
Referenced by ActionConstructor::RegisterActions(), and KitchenTimer::SetActions().
| override void CreateActionComponent | ( | ) |
References m_CommandUID, and m_CommandUIDProne.
| override bool HasProneException | ( | ) |
| override void OnExecuteServer | ( | ActionData | action_data | ) |
References ClockBase().