Data Structures | |
class | ActionPlaceFireplaceIndoor |
Functions | |
void | FireplaceToIndoorsLambda (EntityAI old_item, string new_item_type, PlayerBase player, vector pos, Object target) |
override void | CopyOldPropertiesToNew (notnull EntityAI old_item, EntityAI new_item) |
Variables | |
ActionPlaceFireplaceIndoor | m_FirePointIndex |
float | m_FireplaceRot |
vector | m_SmokePosition |
void FireplaceToIndoorsLambda | ( | EntityAI | old_item, |
string | new_item_type, | ||
PlayerBase | player, | ||
vector | pos, | ||
Object | target | ||
) |
float m_FireplaceRot |
ActionPlaceFireplaceIndoor m_FirePointIndex |
vector m_SmokePosition |