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ActionForceConsumeSingle.c File Reference

Data Structures

class  ActionForceConsumeSingleCB
 

Functions

void ActionForceConsumeSingle ()
 
override void CreateConditionComponents ()
 
int GetConsumedQuantity ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnEndServer (ActionData action_data)
 
override void OnExecuteServer (ActionData action_data)
 

Variables

ActionForceConsumeSingleCB DEFAULT_CONSUMED_QUANTITY = 1
 

Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)

◆ ActionForceConsumeSingle()

◆ CreateConditionComponents()

override void CreateConditionComponents ( )

◆ GetConsumedQuantity()

int GetConsumedQuantity ( )

◆ OnEndServer()

override void OnEndServer ( ActionData  action_data)

◆ OnExecuteServer()

Variable Documentation

◆ DEFAULT_CONSUMED_QUANTITY

ActionForceConsumeSingleCB DEFAULT_CONSUMED_QUANTITY = 1