Data Structures | |
| class | ActionForceConsumeSingleCB |
Functions | |
| void | ActionForceConsumeSingle () |
| override void | CreateConditionComponents () |
| int | GetConsumedQuantity () |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| override void | OnEndServer (ActionData action_data) |
| override void | OnExecuteServer (ActionData action_data) |
Variables | |
| ActionForceConsumeSingleCB | DEFAULT_CONSUMED_QUANTITY = 1 |
| override bool ActionCondition | ( | PlayerBase | player, |
| ActionTarget | target, | ||
| ItemBase | item | ||
| ) |
| void ActionForceConsumeSingle | ( | ) |
References m_CommandUID, and m_StanceMask.
Referenced by ActionConstructor::RegisterActions(), Edible_Base::SetActions(), ChelatingTablets::SetActions(), TetracyclineAntibiotics::SetActions(), and VitaminBottle::SetActions().
| override void CreateConditionComponents | ( | ) |
References UAMaxDistances::DEFAULT.
| int GetConsumedQuantity | ( | ) |
References DEFAULT_CONSUMED_QUANTITY.
| override void OnEndServer | ( | ActionData | action_data | ) |
| override void OnExecuteServer | ( | ActionData | action_data | ) |
| ActionForceConsumeSingleCB DEFAULT_CONSUMED_QUANTITY = 1 |