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ActionDropItem.c File Reference

Data Structures

class  ActionDropItemCB
 

Functions

void ActionDropItem ()
 
override void CreateConditionComponents ()
 
override GetInputType ()
 
override bool HasProneException ()
 
override bool CanBeUsedThrowing ()
 
override bool HasTarget ()
 
override bool UseAcknowledgment ()
 
override bool ActionConditionContinue (ActionData action_data)
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnExecuteServer (ActionData action_data)
 
void PhysicalDropItem (ActionData action_data)
 

Variables

ActionDropItemCB m_ItemName = ""
 

Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)

◆ ActionConditionContinue()

override bool ActionConditionContinue ( ActionData  action_data)

◆ ActionDropItem()

void ActionDropItem ( )

◆ CanBeUsedThrowing()

override bool CanBeUsedThrowing ( )

◆ CreateConditionComponents()

override void CreateConditionComponents ( )

◆ GetInputType()

override GetInputType ( )

◆ HasProneException()

override bool HasProneException ( )

◆ HasTarget()

override bool HasTarget ( )

◆ OnExecuteServer()

override void OnExecuteServer ( ActionData  action_data)

◆ PhysicalDropItem()

void PhysicalDropItem ( ActionData  action_data)

Referenced by OnExecuteServer().

◆ UseAcknowledgment()

override bool UseAcknowledgment ( )

Variable Documentation

◆ m_ItemName

ActionDropItemCB m_ItemName = ""