Data Structures | |
class | ActionDropItemCB |
Functions | |
void | ActionDropItem () |
override void | CreateConditionComponents () |
override | GetInputType () |
override bool | HasProneException () |
override bool | CanBeUsedThrowing () |
override bool | HasTarget () |
override bool | UseAcknowledgment () |
override bool | ActionConditionContinue (ActionData action_data) |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override void | OnExecuteServer (ActionData action_data) |
void | PhysicalDropItem (ActionData action_data) |
Variables | |
ActionDropItemCB | m_ItemName = "" |
override bool ActionCondition | ( | PlayerBase | player, |
ActionTarget | target, | ||
ItemBase | item | ||
) |
References HumanCommandMove::IsChangingStance().
override bool ActionConditionContinue | ( | ActionData | action_data | ) |
void ActionDropItem | ( | ) |
References m_CommandUID, and m_CommandUIDProne.
Referenced by ActionConstructor::RegisterActions(), and InventoryItem::SetActions().
override bool CanBeUsedThrowing | ( | ) |
override void CreateConditionComponents | ( | ) |
override GetInputType | ( | ) |
override bool HasProneException | ( | ) |
override bool HasTarget | ( | ) |
override void OnExecuteServer | ( | ActionData | action_data | ) |
References ActionBase::ClearInventoryReservationEx(), GetGame(), and PhysicalDropItem().
void PhysicalDropItem | ( | ActionData | action_data | ) |
Referenced by OnExecuteServer().
override bool UseAcknowledgment | ( | ) |
ActionDropItemCB m_ItemName = "" |