Data Structures | |
| class | ActionDropItemCB |
Functions | |
| void | ActionDropItem () |
| override void | CreateConditionComponents () |
| override | GetInputType () |
| override bool | HasProneException () |
| override bool | CanBeUsedThrowing () |
| override bool | HasTarget () |
| override bool | UseAcknowledgment () |
| override bool | ActionConditionContinue (ActionData action_data) |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| override void | OnExecuteServer (ActionData action_data) |
| void | PhysicalDropItem (ActionData action_data) |
Variables | |
| ActionDropItemCB | m_ItemName = "" |
| override bool ActionCondition | ( | PlayerBase | player, |
| ActionTarget | target, | ||
| ItemBase | item | ||
| ) |
References HumanCommandMove::IsChangingStance().
| override bool ActionConditionContinue | ( | ActionData | action_data | ) |
| void ActionDropItem | ( | ) |
References m_CommandUID, and m_CommandUIDProne.
Referenced by ActionConstructor::RegisterActions(), and InventoryItem::SetActions().
| override bool CanBeUsedThrowing | ( | ) |
| override void CreateConditionComponents | ( | ) |
| override GetInputType | ( | ) |
| override bool HasProneException | ( | ) |
| override bool HasTarget | ( | ) |
| override void OnExecuteServer | ( | ActionData | action_data | ) |
References ActionBase::ClearInventoryReservationEx(), GetGame(), and PhysicalDropItem().
| void PhysicalDropItem | ( | ActionData | action_data | ) |
Referenced by OnExecuteServer().
| override bool UseAcknowledgment | ( | ) |
| ActionDropItemCB m_ItemName = "" |