Data Structures | |
class | ActionConsumeSingle |
Functions | |
ActionConsumeSingle ActionSingleUseBase | CreateActionComponent () |
DEPRECATED. | |
void | ActionConsumeSingle () |
int | GetConsumedQuantity () |
override bool | HasProneException () |
override bool | HasTarget () |
override void | CreateConditionComponents () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override void | OnExecuteServer (ActionData action_data) |
override void | OnEndServer (ActionData action_data) |
Variables | |
const int | DEFAULT_CONSUMED_QUANTITY = 1 |
override bool ActionCondition | ( | PlayerBase | player, |
ActionTarget | target, | ||
ItemBase | item | ||
) |
void ActionConsumeSingle | ( | ) |
ActionConsumeSingle ActionSingleUseBase CreateActionComponent | ( | ) |
DEPRECATED.
override void CreateConditionComponents | ( | ) |
int GetConsumedQuantity | ( | ) |
Referenced by OnExecuteServer().
override bool HasProneException | ( | ) |
override bool HasTarget | ( | ) |
override void OnEndServer | ( | ActionData | action_data | ) |
override void OnExecuteServer | ( | ActionData | action_data | ) |
const int DEFAULT_CONSUMED_QUANTITY = 1 |
Referenced by GetConsumedQuantity().