Data Structures | |
| class | ActionConsumeSingle |
Functions | |
| ActionConsumeSingle ActionSingleUseBase | CreateActionComponent () |
| DEPRECATED. | |
| void | ActionConsumeSingle () |
| int | GetConsumedQuantity () |
| override bool | HasProneException () |
| override bool | HasTarget () |
| override void | CreateConditionComponents () |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| override void | OnExecuteServer (ActionData action_data) |
| override void | OnEndServer (ActionData action_data) |
Variables | |
| const int | DEFAULT_CONSUMED_QUANTITY = 1 |
| override bool ActionCondition | ( | PlayerBase | player, |
| ActionTarget | target, | ||
| ItemBase | item | ||
| ) |
| void ActionConsumeSingle | ( | ) |
| ActionConsumeSingle ActionSingleUseBase CreateActionComponent | ( | ) |
DEPRECATED.
| override void CreateConditionComponents | ( | ) |
| int GetConsumedQuantity | ( | ) |
Referenced by OnExecuteServer().
| override bool HasProneException | ( | ) |
| override bool HasTarget | ( | ) |
| override void OnEndServer | ( | ActionData | action_data | ) |
| override void OnExecuteServer | ( | ActionData | action_data | ) |
| const int DEFAULT_CONSUMED_QUANTITY = 1 |
Referenced by GetConsumedQuantity().