Data Structures | |
| class | ActionUnfoldMapCB |
Functions | |
| ActionUnfoldMapCB ActionBaseCB | ActionUnfoldMap () |
| void | ActionUnfoldMapCB () |
| void | ~ActionUnfoldMapCB () |
| override void | SetActionData (ActionData action_data) |
| bool | CancelCondition () |
| override void | OnStateChange (int pOldState, int pCurrentState) |
| override void | OnAnimationEvent (int pEventID) |
| override void | OnFinish (bool pCanceled) |
| void | PerformMapChange () |
| bool | StateCheck () |
| override bool | IsInstant () |
| override void | CreateConditionComponents () |
| override bool | HasTarget () |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| override int | GetActionCategory () |
| override void | OnStartClient (ActionData action_data) |
| override void | OnStartServer (ActionData action_data) |
| override void | OnEndRequest (ActionData action_data) |
| override void | Interrupt (ActionData action_data) |
| void | OpenMap (ActionData action_data) |
| override bool | CanBePerformedWhileChangingStance () |
Variables | |
| bool | m_MapFolding |
| bool | m_HasReceivedEvent |
| bool | m_CancelCondition |
| int | m_InitMovementState |
| int | m_FinalMovementState |
| override bool ActionCondition | ( | PlayerBase | player, |
| ActionTarget | target, | ||
| ItemBase | item | ||
| ) |
| ActionUnfoldMapCB ActionBaseCB ActionUnfoldMap | ( | ) |
| void ActionUnfoldMapCB | ( | ) |
| override bool CanBePerformedWhileChangingStance | ( | ) |
Referenced by ManBase::CanChangeStance().
| bool CancelCondition | ( | ) |
| override void CreateConditionComponents | ( | ) |
| override int GetActionCategory | ( | ) |
References AC_SINGLE_USE.
| override bool HasTarget | ( | ) |
| override void Interrupt | ( | ActionData | action_data | ) |
| override bool IsInstant | ( | ) |
| override void OnAnimationEvent | ( | int | pEventID | ) |
| override void OnEndRequest | ( | ActionData | action_data | ) |
| override void OnFinish | ( | bool | pCanceled | ) |
| override void OnStartClient | ( | ActionData | action_data | ) |
References OpenMap().
| override void OnStartServer | ( | ActionData | action_data | ) |
References OpenMap().
References UA_FINISHED.
| void OpenMap | ( | ActionData | action_data | ) |
References HumanCommandActionCallback::m_Player.
Referenced by OnStartClient(), and OnStartServer().
| void PerformMapChange | ( | ) |
| override void SetActionData | ( | ActionData | action_data | ) |
| bool StateCheck | ( | ) |
| void ~ActionUnfoldMapCB | ( | ) |
| bool m_CancelCondition |
| int m_FinalMovementState |
| bool m_HasReceivedEvent |
| int m_InitMovementState |
| bool m_MapFolding |