Data Structures | |
class | ActionUnfoldMapCB |
Functions | |
ActionUnfoldMapCB ActionBaseCB | ActionUnfoldMap () |
void | ActionUnfoldMapCB () |
void | ~ActionUnfoldMapCB () |
override void | SetActionData (ActionData action_data) |
bool | CancelCondition () |
override void | OnStateChange (int pOldState, int pCurrentState) |
override void | OnAnimationEvent (int pEventID) |
override void | OnFinish (bool pCanceled) |
void | PerformMapChange () |
bool | StateCheck () |
override bool | IsInstant () |
override void | CreateConditionComponents () |
override bool | HasTarget () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override int | GetActionCategory () |
override void | OnStartClient (ActionData action_data) |
override void | OnStartServer (ActionData action_data) |
override void | OnEndRequest (ActionData action_data) |
override void | Interrupt (ActionData action_data) |
void | OpenMap (ActionData action_data) |
override bool | CanBePerformedWhileChangingStance () |
Variables | |
bool | m_MapFolding |
bool | m_HasReceivedEvent |
bool | m_CancelCondition |
int | m_InitMovementState |
int | m_FinalMovementState |
override bool ActionCondition | ( | PlayerBase | player, |
ActionTarget | target, | ||
ItemBase | item | ||
) |
ActionUnfoldMapCB ActionBaseCB ActionUnfoldMap | ( | ) |
void ActionUnfoldMapCB | ( | ) |
override bool CanBePerformedWhileChangingStance | ( | ) |
Referenced by ManBase::CanChangeStance().
bool CancelCondition | ( | ) |
override void CreateConditionComponents | ( | ) |
override int GetActionCategory | ( | ) |
References AC_SINGLE_USE.
override bool HasTarget | ( | ) |
override void Interrupt | ( | ActionData | action_data | ) |
override bool IsInstant | ( | ) |
override void OnAnimationEvent | ( | int | pEventID | ) |
override void OnEndRequest | ( | ActionData | action_data | ) |
override void OnFinish | ( | bool | pCanceled | ) |
override void OnStartClient | ( | ActionData | action_data | ) |
References OpenMap().
override void OnStartServer | ( | ActionData | action_data | ) |
References OpenMap().
References UA_FINISHED.
void OpenMap | ( | ActionData | action_data | ) |
References HumanCommandActionCallback::m_Player.
Referenced by OnStartClient(), and OnStartServer().
void PerformMapChange | ( | ) |
override void SetActionData | ( | ActionData | action_data | ) |
bool StateCheck | ( | ) |
void ~ActionUnfoldMapCB | ( | ) |
bool m_CancelCondition |
int m_FinalMovementState |
bool m_HasReceivedEvent |
int m_InitMovementState |
bool m_MapFolding |