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ActionUnfoldMap.c File Reference

Data Structures

class  ActionUnfoldMapCB
 

Functions

ActionUnfoldMapCB ActionBaseCB ActionUnfoldMap ()
 
void ActionUnfoldMapCB ()
 
void ~ActionUnfoldMapCB ()
 
override void SetActionData (ActionData action_data)
 
bool CancelCondition ()
 
override void OnStateChange (int pOldState, int pCurrentState)
 
override void OnAnimationEvent (int pEventID)
 
override void OnFinish (bool pCanceled)
 
void PerformMapChange ()
 
bool StateCheck ()
 
override bool IsInstant ()
 
override void CreateConditionComponents ()
 
override bool HasTarget ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override int GetActionCategory ()
 
override void OnStartClient (ActionData action_data)
 
override void OnStartServer (ActionData action_data)
 
override void OnEndRequest (ActionData action_data)
 
override void Interrupt (ActionData action_data)
 
void OpenMap (ActionData action_data)
 
override bool CanBePerformedWhileChangingStance ()
 

Variables

bool m_MapFolding
 
bool m_HasReceivedEvent
 
bool m_CancelCondition
 
int m_InitMovementState
 
int m_FinalMovementState
 

Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)

◆ ActionUnfoldMap()

◆ ActionUnfoldMapCB()

◆ CanBePerformedWhileChangingStance()

override bool CanBePerformedWhileChangingStance ( )

◆ CancelCondition()

bool CancelCondition ( )

◆ CreateConditionComponents()

override void CreateConditionComponents ( )

◆ GetActionCategory()

override int GetActionCategory ( )

References AC_SINGLE_USE.

◆ HasTarget()

override bool HasTarget ( )

◆ Interrupt()

override void Interrupt ( ActionData  action_data)

◆ IsInstant()

override bool IsInstant ( )

◆ OnAnimationEvent()

override void OnAnimationEvent ( int  pEventID)

◆ OnEndRequest()

override void OnEndRequest ( ActionData  action_data)

◆ OnFinish()

override void OnFinish ( bool  pCanceled)

◆ OnStartClient()

override void OnStartClient ( ActionData  action_data)

References OpenMap().

◆ OnStartServer()

override void OnStartServer ( ActionData  action_data)

References OpenMap().

◆ OnStateChange()

override void OnStateChange ( int  pOldState,
int  pCurrentState 
)

References UA_FINISHED.

◆ OpenMap()

void OpenMap ( ActionData  action_data)

◆ PerformMapChange()

void PerformMapChange ( )

◆ SetActionData()

override void SetActionData ( ActionData  action_data)

◆ StateCheck()

bool StateCheck ( )

◆ ~ActionUnfoldMapCB()

void ~ActionUnfoldMapCB ( )

Variable Documentation

◆ m_CancelCondition

bool m_CancelCondition

◆ m_FinalMovementState

int m_FinalMovementState

◆ m_HasReceivedEvent

bool m_HasReceivedEvent

◆ m_InitMovementState

int m_InitMovementState

◆ m_MapFolding

bool m_MapFolding