Private Member Functions | |
| void | ActionUnfoldMapCB () |
| void | ~ActionUnfoldMapCB () |
| override void | SetActionData (ActionData action_data) |
| bool | CancelCondition () |
| override void | OnStateChange (int pOldState, int pCurrentState) |
| override void | OnAnimationEvent (int pEventID) |
| override void | OnFinish (bool pCanceled) |
| void | PerformMapChange () |
| bool | StateCheck () |
Private Attributes | |
| bool | m_MapFolding |
| bool | m_HasReceivedEvent |
| bool | m_CancelCondition |
| int | m_InitMovementState |
| int | m_FinalMovementState |
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inlineprivate |
References EnableCancelCondition(), EnableStateChangeCallback(), RegisterAnimationEvent(), and UA_ANIM_EVENT.
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inlineprivate |
References g_Game, CfgGameplayHandler::GetUse3DMap(), and ActionBaseCB::m_ActionData.
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inlineprivate |
References m_CancelCondition.
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inlineprivate |
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inlineprivate |
References ActionUnfoldMap(), g_Game, ActionBaseCB::m_ActionData, m_FinalMovementState, m_InitMovementState, and MENU_MAP.
References ActionBaseCB::m_ActionData, m_CancelCondition, m_HasReceivedEvent, STATE_LOOP_IN, and STATE_LOOP_LOOP.
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inlineprivate |
References Mission::AddActiveInputExcludes(), Mission::AddActiveInputRestriction(), UIManager::CloseAll(), UIManager::EnterScriptedMenu(), g_Game, CfgGameplayHandler::GetUse3DMap(), UIScriptedMenu::InitMapItem(), UIScriptedMenu::LoadMapMarkers(), ActionBaseCB::m_ActionData, m_CancelCondition, m_MapFolding, MENU_MAP, and mission.
Referenced by OnAnimationEvent().
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inlineprivate |
References ActionBaseCB::m_ActionData, and m_InitMovementState.
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inlineprivate |
References m_FinalMovementState, and m_InitMovementState.
Referenced by OnAnimationEvent().
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private |
Referenced by CancelCondition(), OnAnimationEvent(), OnStateChange(), and PerformMapChange().
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private |
Referenced by OnAnimationEvent(), OnFinish(), and StateCheck().
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private |
Referenced by OnAnimationEvent(), and OnStateChange().
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private |
Referenced by OnFinish(), SetActionData(), and StateCheck().
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private |
Referenced by PerformMapChange().