Static Private Member Functions | |
static void | PlayAnimOnActor (int actor, int anim) |
static string | GetChannelName (ChatChannel channel) |
static void | OpenMenu () |
static void | CloseMenu () |
static bool | CanOpenMenu () |
static void | UpdateItemInfo (Widget root_widget, EntityAI item) |
static void | UpdateSlotInfo (Widget root_widget, string name, string desc="") |
static void | UpdateItemInfoDamage (Widget root_widget, EntityAI item) |
static void | UpdateItemInfoLiquidType (Widget root_widget, EntityAI item) |
static void | UpdateItemInfoTemperature (Widget root_widget, EntityAI item) |
static void | UpdateItemInfoWetness (Widget root_widget, EntityAI item) |
static void | UpdateItemInfoQuantity (Widget root_widget, EntityAI item) |
static void | UpdateItemInfoWeight (Widget root_widget, EntityAI item) |
static void | UpdateItemInfoFoodStage (Widget root_widget, EntityAI item) |
static void | UpdateItemInfoCleanness (Widget root_widget, EntityAI item) |
static void | WidgetTrySetText (Widget root_widget, string widget_name, string text, int color=0) |
static void | SetItemToAssign (EntityAI item) |
static EntityAI | GetItemToAssign () |
static RadialQuickbarMenu | GetMenuInstance () |
static void | OpenMenu (UIScriptedMenu parent=NULL) |
static void | CloseMenu () |
static void | SaveData () |
static protected JsonHintsData | GetData () |
Static Private Attributes | |
static protected CameraToolsMenu | m_Instance |
static GesturesMenu | instance |
static protected float | MENU_FADEIN_TIME = 2.0 |
static protected float | LOGO_FADEIN_TIME = 1.0 |
static protected float | CREDIT_SCROLL_SPEED = 200.0 |
static EntityAI | m_ItemToAssign |
static RadialQuickbarMenu | instance |
static const int | POPUP_ID_SCENE_MANAGER = 0 |
static const int | POPUP_ID_SCENE_SETTINGS = 1 |
static const int | POPUP_ID_SCENE_NEW = 2 |
static const int | POPUP_ID_SCENE_RENAME = 3 |
static const int | POPUP_ID_SCENE_DELETE = 4 |
static const int | POPUP_ID_NOTIFY = 5 |
static const int | POPUP_ID_EDITOR_SETTINGS = 6 |
static const int | POPUP_ID_INIT_SCRIPT = 7 |
static const int | POPUP_ID_POSITION_MANAGER = 8 |
static const int | POPUP_ID_PRESET_NEW = 9 |
static const int | POPUP_ID_PRESET_RENAME = 10 |
static const int | POPUP_ID_CONFIGS = 11 |
static ref array< ref MapMarker > | m_MarkedEntities = new array<ref MapMarker>() |
static protected const string | HINTS_PATH_DEFAULT = "scripts/data/internal/script_console_hints.json" |
static protected const string | HINTS_PATH_OPTIONAL = "$mission:script_console_hints.json" |
static ref JsonHintsData | m_JsonData |
Xbox menu
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References GetGame(), CGame::GetMission(), and Mission::RemoveActiveInputExcludes().
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References Mission::Continue(), g_Game, HudShow(), and mission.
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References g_Game.
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References DrawConnectingLines(), and m_TabScript.
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References GetGame(), Mission::GetHud(), and mission.
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References GetGame(), CGame::GetMission(), and Mission::RemoveActiveInputExcludes().
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References IsModuleExist(), and PopupCloseAll().
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References IsFavorited().
Referenced by SetFavoriteConsoles().
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References GetServersInput::AddFavourite(), and m_Favorites.
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References GetCurrentPresetIndex(), GetCurrentPresetName(), m_ConfigDebugProfile, and RenderPresetItems().
Referenced by OnClick().
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References MapMarkerTypes::GetMarkerTypeFromID().
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renames character
References UIManager::Back(), GameConstants::DEFAULT_CHARACTER_NAME, GetGame(), DayZIntroSceneXbox::GetIntroCharacter(), CGame::GetUIManager(), MENU_MAIN, and name.
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References ColorDisabled(), ColorWhite(), UAInputAPI::Export(), and GetUApi().
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References OnlineServices::AutoConnectToEmptyServer().
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References UIManager::Back(), GetGame(), and CGame::GetUIManager().
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References UIManager::Back(), GetGame(), and CGame::GetUIManager().
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References UIManager::Back(), GetGame(), and CGame::GetUIManager().
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References m_Back, and SetFocus().
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Referenced by InputDeviceDisconnectWarningMenu().
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Referenced by ColorHighlight(), and ColorNormal().
Referenced by ColorDisable(), ColorHighlight(), and ColorNormal().
Referenced by ColorDisable(), ColorHighlight(), and ColorNormal().
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References GetGame(), GetPlayer(), GetPosition, and m_Instance.
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References CALL_CATEGORY_SYSTEM, Close(), g_Game, CGame::GetCallQueue(), GetGame(), and ScriptCallQueue::Remove().
Referenced by OnClick(), Update(), and ~LogoutMenu().
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Referenced by Back().
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Referenced by Back().
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References Class::CastTo(), GetGame(), GetPlayer(), and HumanInputController::WeaponADS().
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References DayZIntroScene::GetIntroCharacter().
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References RefreshQuickbar(), and UpdateControlsElements().
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References GetGame(), mission, and DayZIntroSceneXbox::ResetIntroCamera().
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References GetGame(), GetPlayer(), and RadialQuickbarItem().
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References DayZIntroSceneXbox::GetIntroCharacter(), and SetFocus().
Referenced by Init(), OnInputDeviceChanged(), OnShow(), and RandomizeCharacter().
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References ColorWhite().
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References ColorWhite().
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References CALL_CATEGORY_SYSTEM, UIManager::CloseMenu(), g_Game, GetGame(), CGame::GetUIManager(), and MENU_CONNECTION_DIALOGUE.
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References UIManager::Back(), GetGame(), and CGame::GetUIManager().
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References UIManager::Back(), GetGame(), and CGame::GetUIManager().
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References SetFocus(), and UpdateControlsElements().
Referenced by OnClick().
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References ARGB(), ButtonSetColor(), ButtonSetTextColor(), and ColorManager::COLOR_DISABLED_TEXT.
Referenced by Apply(), OnChanged(), Reset(), and ResetCurrentTab().
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References ARGB(), ButtonSetColor(), ButtonSetTextColor(), and SetFocus().
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References ColorManager::COLOR_DISABLED_TEXT, and SetFocus().
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References ColorManager::COLOR_DISABLED_TEXT, and SetFocus().
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References ColorManager::COLOR_DISABLED_TEXT, and SetFocus().
Referenced by Apply(), Init(), OnFocusLost(), OnMouseLeave(), PerformSetToDefaultsExt(), and Reset().
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References ARGB(), ButtonSetColor(), and ButtonSetTextColor().
Referenced by OnFocus(), and OnMouseEnter().
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References ARGB(), ButtonSetColor(), and ButtonSetTextColor().
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References ARGB(), ButtonSetColor(), and ButtonSetTextColor().
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References ARGB(), ButtonSetColor(), ButtonSetTextColor(), and ImagenSetColor().
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References ARGB(), ButtonSetAlphaAnim(), ButtonSetColor(), and ButtonSetTextColor().
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References ARGB(), ButtonSetColor(), ButtonSetTextColor(), and ImagenSetColor().
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References ARGB(), ButtonSetColor(), and ButtonSetTextColor().
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References ARGB(), ButtonSetColor(), ButtonSetTextColor(), and ColorNormal().
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References ARGB(), ButtonSetColor(), and ButtonSetTextColor().
Referenced by ColorHighlight(), OnChanged(), OnFocusLost(), OnModalResult(), OnMouseLeave(), and PerformSetToDefaults().
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References ARGB(), ButtonSetColor(), and ButtonSetTextColor().
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References ARGB(), ButtonSetColor(), and ButtonSetTextColor().
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References ARGB(), and ColorManager::COLOR_NORMAL_TEXT.
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References ARGB(), ButtonSetColor(), ButtonSetTextColor(), and ImagenSetColor().
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References ARGB(), ButtonSetAlphaAnim(), ButtonSetColor(), and ButtonSetTextColor().
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References ARGB(), ButtonSetColor(), ButtonSetTextColor(), and ImagenSetColor().
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References ARGB(), ButtonSetColor(), and ButtonSetTextColor().
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References ARGB(), ButtonSetColor(), and ButtonSetTextColor().
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References ARGB().
Referenced by OnFocus(), and OnMouseEnter().
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References ARGB(), and SetFocus().
References ARGB().
Referenced by Apply(), ClearAlternativeKeybind(), ClearKeybind(), ConfirmAlternateKeybindEntry(), ConfirmKeybindEntry(), Init(), OnFocusLost(), and OnMouseLeave().
References ColorManager::COLOR_DISABLED_TEXT, ColorManager::COLOR_NORMAL_TEXT, and SetFocus().
Referenced by OnChange().
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Inits data structure.
References FindChildByID(), and InputUtils::UpdateConsolePresetID().
Referenced by Init().
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References ColorWhite().
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References ColorWhite().
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References Play(), SaveFavoriteServersConsoles(), and SelectServer().
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References ConnectLastSession().
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References g_Game, DayZIntroScene::GetIntroCharacter(), string::Length(), name, and OpenMenuServerBrowser().
Referenced by ConnectBestServer().
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References GetGame(), RadialMenu(), and RadialQuickbarItem().
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References SyncPlayerList::m_PlayerList, SyncPlayer::m_PlayerName, and SyncPlayer::m_UID.
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References GestureMenuItem(), GetGame(), and RadialMenu().
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References InputUtils::GetInputActionSortingMap(), GetUApi(), InputUtils::GetUnsortedInputActions(), and UAInputAPI::SortingLocalization().
Referenced by Init().
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References MENU_CHARACTER.
Referenced by OnClick().
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deprecated
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References Math::Clamp().
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References GetCurrentPresetIndex(), GetCurrentPresetName(), m_ConfigDebugProfile, and RefreshLists().
Referenced by OnClick().
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References m_SelectedServer.
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References ShowThumbRButton(), UpdateAButtonLabel(), and UpdateYButtonLabel().
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References WorkspaceWidget::CreateWidgets(), GetGame(), GetMousePos(), GetScreenSize(), CGame::GetWorkspace(), m_HintWidget, m_HintWidgetBackground, and m_HintWidgetRoot.
Referenced by HoverSuccess().
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References FilterByVisible(), FindAllChildrenByID(), EnumTools::GetEnumSize(), and m_VariantWidget.
Referenced by Init(), Init(), and UpdateTabContent().
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References GestureMenuItem().
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References GestureMenuItem(), GetGame(), and GetPlayer().
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References Mission::AbortMission(), CALL_CATEGORY_SYSTEM, Mission::Continue(), CGame::GetCallQueue(), GetGame(), CGame::GetMission(), and ScriptCallQueue::Remove().
Referenced by OnClick(), Update(), and UpdateTime().
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References GetGame(), CGame::GetUIManager(), IDC_MAIN_QUIT, and UIManager::ShowDialog().
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References GetGame(), CGame::GetUIManager(), IDC_MAIN_QUIT, and UIManager::ShowDialog().
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Referenced by OnClick(), OnHide(), ToggleFeedbackDialog(), Update(), and UpdateControlsElements().
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References ModInfo::GetIsDLC(), and ModInfo::GetName().
Referenced by LoadMods().
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Finds all immediate children widgets with corresponding userIDs.
Referenced by DrawConnectingLines().
Finds immediate child widget with a corresponding userID.
Referenced by ComposeData(), and UpdateTabContent().
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References ScriptCallQueue::Call(), CALL_CATEGORY_GUI, Close(), CGame::GetCallQueue(), GetGame(), CGame::GetMenuDefaultCharacterData(), GetPlayer(), CGame::RespawnPlayer(), and MenuDefaultCharacterData::SetRandomCharacterForced().
Referenced by MenuRequestRespawn(), OnClick_Respawn(), and OnModalResult().
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References ScriptCallQueue::Call(), CALL_CATEGORY_GUI, Close(), CGame::GetCallQueue(), GetGame(), CGame::GetMenuDefaultCharacterData(), GetPlayer(), CGame::RespawnPlayer(), CGame::RestartMission(), and MenuDefaultCharacterData::SetRandomCharacterForced().
Referenced by MenuRequestRespawn(), OnClick(), and OnModalResult().
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References DayZIntroSceneXbox::GetIntroCharacter(), and SetCharacterSaved().
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References DayZPhysics::RaycastRV().
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Referenced by UpdateChannel().
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References CloseFile(), ErrorEx, FGets(), GetGame(), CGame::GetInput(), Input::GetProfileName(), OpenFile(), PATH_MOUSEKEY, PATH_PS_NEW, PATH_PS_OLD, PATH_X1_NEW, PATH_X1_OLD, and JsonSerializer::ReadFromString().
Referenced by DrawConnectingLines(), and DrawConnectingLines().
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Referenced by GetCurrentItemName(), ItemMoveDown(), ItemMoveUp(), OnChange(), OnClick(), OnDoubleClick(), and RemoveItemFromPreset().
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References GetCurrentItemIndex().
Referenced by OnClick().
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Referenced by OnItemSelected().
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References GetCurrentPresetIndex().
Referenced by AddItemToPreset(), DeletePreset(), ItemMoveDown(), ItemMoveUp(), OnChange(), OnClick(), OnDoubleClick(), RemoveItemFromPreset(), RenamePreset(), RenderPresetItems(), and SetDefaultPreset().
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References m_GroupsContainer.
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References ErrorEx, FileExist(), HINTS_PATH_DEFAULT, HINTS_PATH_OPTIONAL, and path.
Referenced by Init().
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References m_Favorites.
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References CFG_MAGAZINESPATH, CFG_VEHICLESPATH, CFG_WEAPONSPATH, string::Contains(), g_Game, and string::ToLower().
Referenced by UpdateListClasses().
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References string::Contains(), SceneObject::GetTypeName(), and string::ToLower().
Referenced by UpdateListObjects().
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References UIPropertyAttachment::IsVisible().
Referenced by Refresh().
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References GestureMenuItem(), EmoteConstants::ID_EMOTE_CAMPFIRE, EmoteConstants::ID_EMOTE_CLAP, EmoteConstants::ID_EMOTE_COME, EmoteConstants::ID_EMOTE_DANCE, EmoteConstants::ID_EMOTE_DOWN, EmoteConstants::ID_EMOTE_FACEPALM, EmoteConstants::ID_EMOTE_GREETING, EmoteConstants::ID_EMOTE_HEART, EmoteConstants::ID_EMOTE_HOLD, EmoteConstants::ID_EMOTE_LISTENING, EmoteConstants::ID_EMOTE_LOOKATME, EmoteConstants::ID_EMOTE_LYINGDOWN, EmoteConstants::ID_EMOTE_MOVE, EmoteConstants::ID_EMOTE_NOD, EmoteConstants::ID_EMOTE_POINT, EmoteConstants::ID_EMOTE_POINTSELF, EmoteConstants::ID_EMOTE_RPS, EmoteConstants::ID_EMOTE_SALUTE, EmoteConstants::ID_EMOTE_SHAKE, EmoteConstants::ID_EMOTE_SHRUG, EmoteConstants::ID_EMOTE_SILENT, EmoteConstants::ID_EMOTE_SITA, EmoteConstants::ID_EMOTE_SITB, EmoteConstants::ID_EMOTE_SOS, EmoteConstants::ID_EMOTE_SUICIDE, EmoteConstants::ID_EMOTE_SURRENDER, EmoteConstants::ID_EMOTE_TAUNT, EmoteConstants::ID_EMOTE_TAUNTELBOW, EmoteConstants::ID_EMOTE_TAUNTKISS, EmoteConstants::ID_EMOTE_TAUNTTHINK, EmoteConstants::ID_EMOTE_THROAT, EmoteConstants::ID_EMOTE_THUMB, EmoteConstants::ID_EMOTE_THUMBDOWN, EmoteConstants::ID_EMOTE_TIMEOUT, EmoteConstants::ID_EMOTE_VOMIT, and EmoteConstants::ID_EMOTE_WATCHING.
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References CFG_MAGAZINESPATH, CFG_VEHICLESPATH, CFG_WEAPONSPATH, and g_Game.
Referenced by Refresh().
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References GetGame(), GetPlayer(), and RadialQuickbarItem().
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References GetWidgetCombinedHash(), m_CurrentHoverWidget, and NO_HINT_TEXT.
Referenced by HoverSuccess(), and Update().
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References GetGame(), CGame::GetPointerDirection(), and DayZPhysics::RaycastRV().
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References DayZIntroSceneXbox::GetIntroCharacter().
Referenced by Init().
Referenced by IsPresetFixed(), RenderPresets(), and SetDefaultPreset().
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References m_SelectedHandler.
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References m_CommunityTab, m_FavoritesTab, m_LANTab, and m_OfficialTab.
Referenced by OnLoadServerModsAsync(), OnLoadServersAsync(), OnTabSwitch(), and Update().
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References m_IsRefreshing.
Referenced by FilterFocus().
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References m_TabHandlers.
References Math::Clamp().
References string::Hash().
Referenced by GetMessage(), and SetHintText().
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References ActionTarget, GetGame(), GetPlayer(), ActionManagerClient::PerformActionStart(), and vector::Zero.
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References ActionTarget, GetGame(), GetPlayer(), ActionManagerClient::PerformActionStart(), and vector::Zero.
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References m_HintWidgetRoot.
Referenced by HoverInterrupt().
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References HideHint(), m_HoverSuccessTriggered, and m_HoverTime.
Referenced by OnClick(), OnMouseLeave(), SetHintText(), and Update().
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References DisplayHint(), GetMessage(), and m_HoverSuccessTriggered.
Referenced by Update().
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References g_Game, GetGame(), Mission::GetHud(), CGame::GetMission(), and mission.
Referenced by Init(), and ~InGameMenu().
Referenced by ColorHighlight(), and ColorNormal().
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References Class::CastTo(), WorkspaceWidget::CreateWidgets(), GetGame(), and CGame::GetWorkspace().
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References Class::CastTo(), ComposeData(), WorkspaceWidget::CreateWidgets(), GetGame(), CGame::GetMission(), Mission::GetOnInputDeviceChanged(), Mission::GetOnInputPresetChanged(), CGame::GetWorkspace(), ScriptInvoker::Insert(), m_Back, m_TabScript, OnInputDeviceChanged(), OnInputPresetChanged(), UpdateControlsElements(), UpdateControlsElementVisibility(), UpdateTabContent(), and UpdateToolbarText().
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References WorkspaceWidget::CreateWidgets(), GetGame(), and CGame::GetWorkspace().
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References WorkspaceWidget::CreateWidgets(), GetGame(), CGame::GetWorkspace(), and RadialMenu().
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References WorkspaceWidget::CreateWidgets(), GetGame(), GetPlugin(), and CGame::GetWorkspace().
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References Class::CastTo(), WorkspaceWidget::CreateWidgets(), g_Game, GetFocus(), GetGame(), Mission::GetHud(), CGame::GetMission(), OnlineServices::GetMuteList(), GetPlayer(), CGame::GetVersion(), CGame::GetWorkspace(), CGame::GetWorld(), ScriptInvoker::Insert(), World::IsDisabledReceivingVoN(), IsLocalPlayer(), OnlineServices::IsPlayerMuted(), LoadFooterButtonTexts(), LoadTextStrings(), OnlineServices::m_PermissionsAsyncInvoker, ClientData::m_PlayerList, mission, Mission::Pause(), SetMuteButtonText(), ShouldRestartBeVisible(), and ClientData::SyncEvent_OnPlayerListUpdate.
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References g_Game, and UpdateDisconnectedDevices().
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References WorkspaceWidget::CreateWidgets(), GetGame(), and CGame::GetWorkspace().
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References CALL_CATEGORY_SYSTEM, ScriptCallQueue::CallLater(), WorkspaceWidget::CreateWidgets(), EmoteLauncher::FORCE_DIFFERENT, CGame::GetCallQueue(), GetGame(), CGame::GetMission(), Mission::GetOnInputDeviceChanged(), Mission::GetOnInputPresetChanged(), GetPlayer(), CGame::GetWorkspace(), EmoteConstants::ID_EMOTE_SITA, ScriptInvoker::Insert(), OnInputDeviceChanged(), OnInputDeviceChanged(), OnInputPresetChanged(), and SetTime().
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References WorkspaceWidget::CreateWidgets(), EmoteLauncher::FORCE_DIFFERENT, GetGame(), CGame::GetMission(), Mission::GetOnInputDeviceChanged(), GetPlayer(), CGame::GetWorkspace(), EmoteConstants::ID_EMOTE_SITA, ScriptInvoker::Insert(), OnInputDeviceChanged(), OnInputDeviceChanged(), and UpdateInfo().
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gameplay cfg json overrides handling
override the CfgGameplayHandler.GetMapIgnoreNavItemsOwnership()
References CGame::ConfigGetVector(), WorkspaceWidget::CreateWidgets(), g_Game, GetGame(), CfgGameplayHandler::GetMapDisplayNavigationInfo(), CfgGameplayHandler::GetMapDisplayPlayerPosition(), CfgGameplayHandler::GetMapIgnoreNavItemsOwnership(), CGame::GetMission(), Mission::GetOnInputDeviceChanged(), Mission::GetOnInputPresetChanged(), CGame::GetWorkspace(), ScriptInvoker::Insert(), m_Hud, OnInputDeviceChanged(), OnInputPresetChanged(), SetCompassUIVisibility(), SetGPSDirectionVisibility(), SetGPSMarkerVisibility(), SetUpperLegendVisibility(), Hud::ShowHudUI(), Hud::ShowQuickbarUI(), Vector(), x, and y.
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References CheckNewOptions(), WorkspaceWidget::CreateWidgets(), g_Game, GetGame(), DayZIntroSceneXbox::GetIntroCharacter(), CGame::GetMission(), Mission::GetOnInputDeviceChanged(), GetPlayerObj(), CGame::GetVersion(), CGame::GetWorkspace(), ScriptInvoker::Insert(), m_DetailsRoot, OnInputDeviceChanged(), OptionSelectorMultistateCharacterMenu(), Refresh(), and SetCharacter().
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References WorkspaceWidget::CreateWidgets(), g_Game, GetDayZGame(), GetGame(), CGame::GetMission(), Mission::GetOnModMenuVisibilityChanged(), CGame::GetUIManager(), CGame::GetVersion(), CGame::GetWorkspace(), ScriptInvoker::Insert(), LoadMods(), m_Mission, m_ModdedWarning, m_Play, m_Stats, PopulateDlcFrame(), Refresh(), DayZIntroScene::ResetIntroCamera(), UIManager::ScreenFadeOut(), and SetFocus().
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References WorkspaceWidget::CreateWidgets(), CGame::GetContentDLCService(), GetGame(), CGame::GetMission(), Mission::GetOnInputDeviceChanged(), Mission::GetOnInputPresetChanged(), CGame::GetUIManager(), CGame::GetWorkspace(), ScriptInvoker::Insert(), Widget::LoadImageFile(), LoadMods(), m_Controls, m_Mission, ContentDLC::m_OnChange, m_Play, OnDLCChange(), OnInputDeviceChanged(), OnInputDeviceChanged(), OnInputPresetChanged(), Refresh(), CGame::SaveProfile(), UIManager::ScreenFadeOut(), CGame::SetProfileString(), UIManager::ShowDialog(), and UpdateControlsElementVisibility().
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References WorkspaceWidget::CreateWidgets(), DrawConnectingLines(), DrawConnectingLines(), GetGame(), CGame::GetMission(), Mission::GetOnInputDeviceChanged(), Mission::GetOnInputPresetChanged(), CGame::GetWorkspace(), ScriptInvoker::Insert(), m_Back, m_tab_images, m_TabScript, OnInputDeviceChanged(), OnInputPresetChanged(), UpdateControlsElements(), and UpdateControlsElementVisibility().
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References WorkspaceWidget::CreateWidgets(), g_Game, GetGame(), CGame::GetMission(), Mission::GetOnInputDeviceChanged(), Mission::GetOnInputPresetChanged(), CGame::GetVersion(), CGame::GetWorkspace(), ScriptInvoker::Insert(), m_Back, m_Details, OnChanged(), OnInputDeviceChanged(), OnInputPresetChanged(), SetFocus(), and ToggleFocus().
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References WorkspaceWidget::CreateWidgets(), g_Game, GetGame(), CGame::GetMission(), Mission::GetOnInputDeviceChanged(), Mission::GetOnInputPresetChanged(), InputUtils::GetRichtextButtonIconFromInputAction(), CGame::GetVersion(), CGame::GetWorkspace(), InputUtils::ICON_SCALE_NORMAL, ScriptInvoker::Insert(), LoadFavoriteServers(), m_Back, OnlineServices::m_ServerModLoadAsyncInvoker, OnlineServices::m_ServersAsyncInvoker, OnInputDeviceChanged(), OnInputPresetChanged(), OnLoadServerModsAsync(), Refresh(), and UpdateControlsElements().
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References WorkspaceWidget::CreateWidgets(), GetGame(), CGame::GetWorkspace(), and IDC_OK.
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References WorkspaceWidget::CreateWidgets(), GetGame(), CGame::GetWorkspace(), m_DetailsRoot, and SetFocus().
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References WorkspaceWidget::CreateWidgets(), GetGame(), GetPlugin(), CGame::GetWorkspace(), and m_ConfigDebugProfile.
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References WorkspaceWidget::CreateWidgets(), GetGame(), and CGame::GetWorkspace().
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References WorkspaceWidget::CreateWidgets(), GetGame(), and CGame::GetWorkspace().
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References WorkspaceWidget::CreateWidgets(), GetGame(), and CGame::GetWorkspace().
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References InputUtils::InitInputMetadata().
Referenced by Init().
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Referenced by ActionUnfoldMapCB::PerformMapChange().
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References Input::GetCurrentProfile(), Input::GetProfileName(), and Input::GetProfilesCount().
Referenced by Init().
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References BuildMessages(), and g_Game.
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References Mission::AddActiveInputExcludes(), GetGame(), and CGame::GetMission().
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Referenced by Back(), OnAttemptTabSwitch(), and OnChanged().
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References GetCurrentPresetIndex().
Referenced by RenderPresetItems(), and SetPreset().
Referenced by AddFavorite().
Referenced by OnFocus(), OnFocusLost(), OnMouseEnter(), and OnMouseLeave().
References IDC_CANCEL.
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Referenced by UIMenuPanel::OnShow().
References GetGame(), GetPlayer(), BiosUserManager::GetSelectedUser(), BiosUser::GetUid(), and CGame::GetUserManager().
Referenced by Init().
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Referenced by MissionBase::OnUpdate().
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Referenced by Update(), and UpdateControlsElements().
References GetPresetIndexByName().
Referenced by RenderPresets(), and SetDefaultPreset().
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References GetCurrentItemIndex(), GetCurrentPresetIndex(), GetCurrentPresetName(), m_ConfigDebugProfile, and RenderPresetItems().
Referenced by OnClick().
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References GetCurrentItemIndex(), GetCurrentPresetIndex(), GetCurrentPresetName(), m_ConfigDebugProfile, and RenderPresetItems().
Referenced by OnClick().
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inlineprivate |
References CALL_CATEGORY_SYSTEM, Close(), g_Game, and GetGame().
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inlineprivate |
|
inlineprivate |
References CreditsLoader::GetData().
|
inlineprivate |
References OnlineServices::GetFavoriteServers(), GetGame(), CGame::GetProfileStringList(), and MAX_FAVORITES.
Referenced by Init(), and OnTabSwitch().
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inlineprivate |
|
inlineprivate |
|
inlineprivate |
Initial texts load for the footer buttons.
References m_BackButtonTextID.
|
inlineprivate |
|
inlineprivate |
|
inlineprivate |
References FilterDlcs(), GetGame(), CGame::GetModInfos(), m_ModdedWarning, m_ModsDetailed, and m_ModsSimple.
Referenced by Init(), OnDLCChange(), and OnShow().
|
inlineprivate |
References FilterDLCs(), GetGame(), CGame::GetModInfos(), PopulateDlcFrame(), and UpdateControlsElements().
|
inlineprivate |
Set correct bottom button texts based on platform (ps4 vs xbox texts)
References m_BackButtonTextID.
Referenced by Init().
|
inlineprivate |
|
inlineprivate |
Set correct bottom button texts based on platform (ps4 vs xbox texts)
References m_BackButtonTextID.
|
inlineprivate |
References g_Game.
|
inlineprivate |
References GestureMenuItem().
|
inlineprivate |
References Class::CastTo(), and RadialQuickbarItem().
|
inlineprivate |
References GameRespawn().
|
inlineprivate |
References GameRetry().
|
inlineprivate |
References m_ConfigDebugProfile, and RefreshLists().
|
inlineprivate |
References DayZIntroScene::GetIntroCharacter(), and OnChangeCharacter().
Referenced by OnClick().
|
inlineprivate |
|
inlineprivate |
References Math::Ceil(), m_page_height, Math::Round(), and float::ToString().
Referenced by OnClick(), and ReadBook().
|
inlineprivate |
References GetGame(), Mission::GetHud(), and mission.
References DIALOG_TAB_OFFSET, g_Game, IsAnyTabChanged(), ResetCurrentTab(), and UpdateControlsElements().
References CGame::ChatPlayer(), GetGame(), UAInputAPI::GetInputByID(), CGame::GetPlayerName(), GetUApi(), name, UAInput::Supress(), x, and y.
References ScriptConsoleTabBase::OnChange(), x, and y.
|
inlineprivate |
References DayZIntroScene::GetIntroCharacter(), and m_Stats.
Referenced by NextCharacter(), OnShow(), PreviousCharacter(), and Refresh().
|
inlineprivate |
References ColorDisable(), ColorNormal(), GetGame(), IsAnyTabChanged(), UpdateControlsElements(), and UpdateControlsElementVisibility().
Referenced by Init().
References Close(), IDC_BOOK_VIEWER_NEXT, IDC_BOOK_VIEWER_PREV, IDC_CANCEL, NextPrevPage(), x, and y.
References CloseDialog(), x, and y.
References CGame::CopyToClipboard(), GetGame(), GetPlayer(), OnClick_Continue(), OnClick_Exit(), OnClick_Options(), OnClick_Respawn(), OnClick_Restart(), OpenFeedback(), x, and y.
References BUTTON_XBOX_CONTROLS, ScriptCallQueue::Call(), CALL_CATEGORY_GUI, CloseOnline(), Continue(), FeedbackDialogVisible(), GameRetry(), CGame::GetCallQueue(), GetGame(), CGame::GetUIManager(), IDC_INT_EXIT, IDC_INT_RETRY, IDC_MAIN_CONTINUE, IDC_MAIN_FEEDBACK, IDC_MAIN_ONLINE, IDC_MAIN_OPTIONS, IDC_MAIN_QUIT, IDC_MAIN_TUTORIAL, IDC_MULTI_INVITE, MENU_OPTIONS, MENU_RESPAWN_DIALOGUE, MENU_TUTORIAL, MENU_XBOX_CONTROLS, GameConstants::RESPAWN_MODE_CUSTOM, UIManager::ShowDialog(), OnlineServices::ShowInviteScreen(), ToggleFeedbackDialog(), UpdateControlsElements(), x, and y.
References Close(), IDC_CANCEL, x, and y.
References Cancel(), IDC_CANCEL, x, and y.
References Mission::AbortMission(), Cancel(), GetGame(), CGame::GetMission(), Hide(), x, and y.
References CloseMapMenu(), IDC_CANCEL, x, and y.
References Apply(), UIManager::Back(), Back(), GetGame(), CGame::GetUIManager(), RandomizeCharacter(), and Save().
References Apply(), Back(), HardReset(), m_Back, Reset(), and SetToDefaults().
References ChangeAccount(), FeedbackDialogVisible(), m_ChangeAccount, m_Controls, m_Controls, m_CustomizeCharacter, m_Options, m_Play, m_PlayVideo, m_Tutorials, OpenCredits(), OpenMenuControls(), OpenMenuCustomizeCharacter(), OpenMenuOptions(), OpenMenuPlayVideo(), OpenMenuServerBrowser(), OpenMenuTutorials(), and ToggleFeedbackDialog().
References Apply(), Back(), m_Apply, m_Back, m_Defaults, m_Reset, PerformSetToDefaults(), and ResetCurrentTab().
References Back(), CustomizeCharacter(), m_Back, and Play().
References Close(), IDC_CANCEL, IDC_OK, x, and y.
References Close(), ID_RESPAWN_CUSTOM, ID_RESPAWN_RANDOM, IDC_CANCEL, RequestRespawn(), x, and y.
References AddItemToPreset(), ComponentsOnClick(), CGame::CopyToClipboard(), DeletePreset(), CGame::GetCurrentCameraDirection(), CGame::GetCurrentCameraPosition(), GetCurrentItemIndex(), GetCurrentItemName(), GetCurrentPresetIndex(), GetCurrentPresetName(), GetGame(), CGame::GetPlayer(), GetPlayer(), ItemMoveDown(), ItemMoveUp(), m_ConfigDebugProfile, m_SelectedObject, m_SpawnAsAttachmentButton, m_SpawnInInventoryButton, m_SpawnOnGroundButton, PopupOpen(), DayZPhysics::RaycastRV(), RefreshLists(), RemoveItemFromPreset(), RenderPresetItems(), SaveProfileSpawnDistance(), SetDefaultPreset(), float::ToString(), x, and y.
References Close(), UIManager::FindMenu(), GetGame(), CGame::GetUIManager(), IDC_CANCEL, IDC_OK, MENU_SCRIPTCONSOLE, ScriptConsoleItemsTab::NewPreset(), x, and y.
References Close(), UIManager::FindMenu(), GetGame(), CGame::GetUIManager(), IDC_CANCEL, IDC_OK, MENU_SCRIPTCONSOLE, ScriptConsoleItemsTab::RenamePreset(), x, and y.
References Close(), UIManager::FindMenu(), GetGame(), CGame::GetUIManager(), IDC_OK, MENU_SCRIPTCONSOLE, x, and y.
|
inlineprivate |
References ScriptCallQueue::Call(), CALL_CATEGORY_GUI, Continue(), CGame::GetCallQueue(), and GetGame().
Referenced by OnClick().
|
inlineprivate |
References ScriptCallQueue::Call(), CALL_CATEGORY_GUI, CGame::GetCallQueue(), GetGame(), and CGame::LogoutRequestTime().
Referenced by OnClick().
|
inlineprivate |
References MENU_OPTIONS.
Referenced by OnClick().
|
inlineprivate |
|
inlineprivate |
References ScriptCallQueue::Call(), CALL_CATEGORY_GUI, CGame::GetCallQueue(), GetGame(), and OnClick_Respawn().
Referenced by OnClick().
References RadialMenu().
References RadialMenu().
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|
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|
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|
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|
inlineprivate |
|
inlineprivate |
|
inlineprivate |
|
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|
inlineprivate |
|
inlineprivate |
|
inlineprivate |
References LoadMods().
References ScriptConsoleTabBase::OnDoubleClick(), x, and y.
References ColorHighlight(), and IsFocusable().
References ColorHighlight(), and IsFocusable().
References ColorHighlight(), IsFocusable(), SetTooltipTexts(), TOOLTIP_ID_APPLY, and TOOLTIP_ID_SAVE.
References ColorRed(), and IsFocusable().
References ColorHighlight(), and IsFocusable().
References ColorHighlight().
References ColorHighlight(), and IsFocusable().
References ColorHighlight(), IsFocusable(), SliderFocus(), ToggleFocus(), and y.
References ColorHighlight(), and IsFocusable().
References ColorHighlight(), ID_RESPAWN_CUSTOM, ID_RESPAWN_RANDOM, IsFocusable(), and SetTooltipTexts().
References IsFocusable().
References ColorNormal(), and IsFocusable().
References ColorNormal(), and IsFocusable().
References ColorNormal(), and IsFocusable().
References ColorDisabled(), ColorWhite(), and IsFocusable().
References ColorNormal(), and IsFocusable().
References ColorNormal().
References ColorNormal(), and IsFocusable().
References ColorNormal(), and IsFocusable().
References ColorNormal(), and IsFocusable().
References ColorNormal(), and IsFocusable().
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References GetGame(), CGame::GetMission(), CGame::GetUIManager(), m_IsPlaying, Mission::RemoveActiveInputExcludes(), and UIManager::ShowUICursor().
Referenced by PluginBase::CursorHide(), and PluginBase::FreeCameraControlEnable().
|
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References GetGame(), CGame::GetMission(), Mission::HideChat(), and Mission::HideVoiceLevelWidgets().
|
inlineprivate |
Show debug monitor again if it was shown before
References GetDayZGame(), GetGame(), Mission::GetHud(), mission, Mission::RemoveActiveInputExcludes(), Mission::RemoveActiveInputRestriction(), OnlineServices::SetMultiplayState(), Hud::ShowHud(), and Hud::ShowQuickBar().
|
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References GetGame(), Mission::GetHud(), CGame::GetMission(), and mission.
|
inlineprivate |
References FeedbackDialogVisible(), and ToggleFeedbackDialog().
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inlineprivate |
|
inlineprivate |
References GetDayZGame().
|
inlineprivate |
References GetDayZGame().
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inlineprivate |
|
inlineprivate |
|
inlineprivate |
References GetGame(), Mission::GetHud(), CGame::GetMission(), and mission.
|
inlineprivate |
References GetGame(), CGame::GetMission(), and Mission::RemoveActiveInputExcludes().
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inlineprivate |
|
inlineprivate |
References GetFocus(), GetGame(), CGame::GetInput(), InputUtils::GetRichtextButtonIconFromInputAction(), CGame::GetUIManager(), InputUtils::ICON_SCALE_NORMAL, Input::IsEnabledMouseAndKeyboard(), Input::IsEnabledMouseAndKeyboardEvenOnServer(), UIManager::ShowUICursor(), UpdateControlsElements(), and UpdateMenuFocus().
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References UpdateControlsElements(), and UpdateControlsElementVisibility().
|
inlineprivate |
References UpdateControlsElements(), and UpdateControlsElementVisibility().
|
inlineprivate |
|
inlineprivate |
|
inlineprivate |
References UpdateControlsElements().
|
inlineprivate |
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inlineprivate |
|
inlineprivate |
References GetGame(), CGame::GetUIManager(), UIManager::ShowUICursor(), and UpdateControlsElements().
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inlineprivate |
References UpdateControlsElements(), and UpdateControlsElementVisibility().
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inlineprivate |
References UpdateControlsElements().
|
inlineprivate |
References UpdateControlsElements().
|
inlineprivate |
References UpdateControlsElements().
|
inlineprivate |
References UpdateControlsElements().
|
inlineprivate |
References UpdateControlsElements().
|
inlineprivate |
References UpdateControlsElements(), and UpdateControlsElementVisibility().
|
inlineprivate |
References UpdateControlsElementVisibility().
|
inlineprivate |
References UpdateControlsElements().
|
inlineprivate |
References UpdateControlsElements().
|
inlineprivate |
|
inlineprivate |
References GetCurrentObjectName(), m_SelectedObject, x, and y.
|
inlineprivate |
References ScriptConsoleTabBase::OnItemSelected(), x, and y.
References ScriptConsoleTabBase::OnKeyDown(), x, and y.
Referenced by CGame::OnKeyPress().
References g_Game, m_IsPlaying, Play(), and Stop().
Referenced by PluginBase::AddKeyframe(), PluginBase::DeleteKeyframe(), PluginBase::PlayPause(), and PluginBase::Save().
References ScriptConsoleTabBase::OnKeyPress(), x, and y.
References Close(), m_CanClose, x, and y.
Referenced by CGame::OnKeyRelease().
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References GetSelectedTab(), and ServerBrowserTab::OnLoadServerModsAsync().
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inlineprivate |
|
private |
DEPRECATED.
References Mission::AbortMission(), ScriptCallQueue::Call(), CALL_CATEGORY_GUI, g_Game, GameRetry(), CGame::GetCallQueue(), GetGame(), CGame::GetMission(), IDC_INT_EXIT, IDC_INT_RETRY, CGame::LogoutRequestTime(), MENU_RESPAWN_DIALOGUE, GameConstants::RESPAWN_MODE_CUSTOM, UpdateMenuFocus(), x, and y.
References UIManager::Back(), GetGame(), CGame::GetUIManager(), PerformSetToDefaultsExt(), and Reset().
References ScriptCallQueue::Call(), CALL_CATEGORY_GUI, ColorNormal(), g_Game, CGame::GetCallQueue(), GetFocus(), GetGame(), IDC_MAIN_QUIT, and OpenTutorials().
References ScriptCallQueue::Call(), CALL_CATEGORY_GUI, g_Game, CGame::GetCallQueue(), GetGame(), IDC_MAIN_QUIT, and OpenMenuTutorials().
References CGame::GetDragQueue(), GetGame(), GetMousePos(), x, and y.
References DayZIntroScenePC::CharacterRotationStart().
References DayZIntroScenePC::CharacterRotationStart().
References ScriptConsoleTabBase::OnMouseButtonDown(), x, and y.
References Close(), m_CanClose, x, and y.
References DayZIntroScenePC::CharacterRotationStop().
References DayZIntroScenePC::CharacterRotationStop().
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|
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Referenced by ScriptedWidgetEventHandler::OnMouseEnter(), and OptionSelectorBase::OnMouseEnter().
References ColorHighlight(), and IsFocusable().
References RadialMenu(), x, and y.
References ColorHighlight().
References ColorHighlight(), and IsFocusable().
References ColorHighlight(), SetTooltipTexts(), TOOLTIP_ID_APPLY, and TOOLTIP_ID_SAVE.
References ColorRed(), and IsFocusable().
References ColorHighlight(), DayZIntroScene::GetIntroCharacter(), IsFocusable(), and name.
References ColorHighlight().
References ColorHighlight(), and IsFocusable().
References ColorHighlight(), and IsFocusable().
References ColorHighlight(), and IsFocusable().
References RadialMenu(), x, and y.
References ColorHighlight(), ID_RESPAWN_CUSTOM, ID_RESPAWN_RANDOM, and SetTooltipTexts().
References m_CurrentHoverWidget, ScriptConsoleTabBase::OnMouseEnter(), x, and y.
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|
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Referenced by ScriptedWidgetEventHandler::OnMouseLeave(), and OptionSelectorBase::OnMouseLeave().
References ARGB().
References ColorNormal(), and IsFocusable().
References ColorNormal().
References ColorNormal(), and IsFocusable().
References ColorNormal(), and SetFocus().
References ColorDisabled(), ColorWhite(), and IsFocusable().
References ColorNormal(), and IsFocusable().
References ColorNormal().
References ColorNormal(), and IsFocusable().
References ColorNormal(), and IsFocusable().
References ColorNormal(), and IsFocusable().
References ColorNormal().
References HoverInterrupt(), ScriptConsoleTabBase::OnMouseLeave(), x, and y.
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LMB.
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inlineprivate |
LMB.
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inlineprivate |
RMB.
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inlineprivate |
RMB.
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inlineprivate |
|
inlineprivate |
References UpdateScale(), x, and y.
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inlineprivate |
References Refresh().
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inlineprivate |
References g_Game.
Referenced by UIMenuPanel::OnHide(), and UIMenuPanel::OnShow().
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inlineprivate |
References g_Game.
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inlineprivate |
References m_TabHandlers.
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|
inlineprivate |
References Mission::AddActiveInputExcludes(), GetGame(), CGame::GetMission(), and m_IsPlaying.
Referenced by PluginBase::CursorShow(), and PluginBase::FreeCameraControlDisable().
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References SetFocus().
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Hide debug monitor if it is shown
References Mission::AddActiveInputExcludes(), Mission::AddActiveInputRestriction(), GetDayZGame(), GetGame(), Mission::GetHud(), GetUApi(), mission, SetFocus(), OnlineServices::SetMultiplayState(), Hud::ShowHud(), Hud::ShowQuickBar(), and UAInputAPI::SupressNextFrame().
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References GetGame(), OnInputDeviceChanged(), and SetFocus().
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References GetGame(), Mission::GetHud(), CGame::GetMission(), mission, and SetFocus().
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inlineprivate |
References UpdateControlsElements(), and UpdateControlsElementVisibility().
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inlineprivate |
References CheckNewOptions(), GetGame(), and OnInputDeviceChanged().
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References LoadMods(), m_Stats, OnChangeCharacter(), and SetFocus().
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inlineprivate |
|
inlineprivate |
References GetGame(), OnInputDeviceChanged(), and SetFocus().
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References Refresh().
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inlineprivate |
References GetGame(), and OnInputDeviceChanged().
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inlineprivate |
References GetGame(), Mission::GetHud(), CGame::GetMission(), mission, and SetFocus().
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References SetFocus().
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inlineprivate |
References Mission::AddActiveInputExcludes(), GetGame(), and CGame::GetMission().
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References Mission::AddActiveInputExcludes(), GetGame(), and CGame::GetMission().
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References g_Game.
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|
inlineprivate |
References m_Mission, and MENU_CREDITS.
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References m_Mission, and MENU_CREDITS.
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inlineprivate |
References GetGame(), and CGame::OpenURL().
Referenced by OnClick().
|
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References GetGame(), and CGame::OpenURL().
|
inlinestaticprivate |
References UIManager::EnterScriptedMenu(), GetGame(), CGame::GetUIManager(), and MENU_GESTURES.
|
inlinestaticprivate |
References UIManager::EnterScriptedMenu(), GetGame(), CGame::GetUIManager(), and MENU_RADIAL_QUICKBAR.
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References MENU_XBOX_CONTROLS.
Referenced by OnClick().
|
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References MENU_CHARACTER.
Referenced by OnClick().
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inlineprivate |
References MENU_CHARACTER.
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inlineprivate |
References MENU_OPTIONS.
Referenced by OnClick().
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References MENU_VIDEO.
Referenced by OnClick().
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inlineprivate |
References MENU_SERVER_BROWSER.
Referenced by ConnectLastSession(), and OnClick().
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References MENU_SERVER_BROWSER.
|
inlineprivate |
References MENU_TUTORIAL.
Referenced by OnClick(), and OnModalResult().
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|
inlineprivate |
References MENU_OPTIONS.
Referenced by OnClick().
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|
inlineprivate |
References MENU_TUTORIAL.
Referenced by OnClick(), and OnModalResult().
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|
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deprecated, resets all (as before ~1.20)
References PerformSetToDefaultsExt().
Referenced by OnClick(), OnModalResult(), and Update().
|
inlineprivate |
References ColorNormal(), GetGame(), UpdateControlsElements(), and UpdateControlsElementVisibility().
|
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|
inlineprivate |
References UAInputAPI::Export(), GetGame(), CGame::GetMission(), Mission::GetOnInputPresetChanged(), GetUApi(), ScriptInvoker::Invoke(), UAInputAPI::PresetCount(), UAInputAPI::PresetCurrent(), UAInputAPI::PresetSelect(), Print(), UAInputAPI::SaveInputPresetMiscData(), UAInputAPI::SupressNextFrame(), InputUtils::UpdateConsolePresetID(), UpdateControlsElements(), and UpdateToolbarText().
Referenced by Update().
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|
inlineprivate |
References CALL_CATEGORY_GUI, ScriptCallQueue::CallByName(), g_Game, CGame::GetCallQueue(), and GetGame().
|
inlineprivate |
References g_Game, GetGame(), CGame::GetUIManager(), m_SelectedServer, and UIManager::ShowDialog().
References m_Instance.
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inlineprivate |
|
inlineprivate |
References MENU_VIDEO.
Referenced by OnClick().
|
inlineprivate |
References JsonDataDLCList::DLCs, DlcDataLoader::GetData(), and JsonDataDLCInfo::Name.
Referenced by Init(), and LoadMods().
|
inlineprivate |
References JsonDataDLCList::DLCs, DlcDataLoader::GetData(), and JsonDataDLCInfo::Name.
|
inlineprivate |
References UIPopupScript::Show().
|
inlineprivate |
|
inlineprivate |
Referenced by ~SceneEditorMenu().
|
inlineprivate |
Referenced by Init().
|
inlineprivate |
References UIPopupScript::OnOpen(), and UIPopupScript::Show().
Referenced by OnClick().
|
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|
inlineprivate |
References DayZIntroScene::GetIntroCharacter(), and OnChangeCharacter().
Referenced by OnClick().
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inlineprivate |
|
inlineprivate |
References GetGame(), GetPlayer(), RadialQuickbarItem(), and RefreshQuickbar().
|
inlineprivate |
References Math::Ceil(), Math::Floor(), and Math::Round().
Referenced by Update().
|
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References GetGame(), and GetPlayer().
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|
inlineprivate |
|
inlineprivate |
References NextPrevPage().
|
inlineprivate |
Referenced by Init(), BiosUserManager::OnGameNameChanged(), ScriptedWidgetEventHandler::OnMouseButtonDown(), OnPermissionsUpdate(), OnShow(), InventoryItem::OnVariablesSynchronized(), RandomizeCharacter(), SceneEditorCommand(), CGame::SelectGamepad(), ScriptedWidgetEventHandler::SelectPlayer(), SelectServer(), SetCharacterSaved(), CGame::SetDatabaseID(), SyncEvent_OnRecievedPlayerList(), and Update().
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|
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References g_Game, GetGame(), and CGame::GetVersion().
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References g_Game, GetGame(), CGame::GetVersion(), name, and OnChangeCharacter().
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|
inlineprivate |
References g_Game, GetGame(), CGame::GetVersion(), OnInputDeviceChanged(), and UpdateControlsElementVisibility().
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|
inlineprivate |
References class_name, SceneObject::GetConfigAttachments(), GetFreeUIPropertyAttchament(), SceneObject::GetHealth(), GetItemNamesForSlots(), SceneObject::GetPosition(), SceneObject::GetRotation(), SceneObject::GetTypeName(), UIPropertyAttachment::SetPos(), UIPropertyAttachment::SetSize(), UIPropertyAttachment::Show(), vector::ToString(), float::ToString(), and UpdateListObjects().
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private |
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References UpdateControlsElements().
|
inlineprivate |
References RenderPresetItems(), and RenderPresets().
Referenced by DeletePreset(), NewPreset(), OnClick(), and RenamePreset().
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References RadialQuickbarItem().
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inlineprivate |
References ScriptConsoleTabBase::GetButton(), ScriptConsoleTabBase::Init(), and m_Id.
Referenced by Init().
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|
inlineprivate |
References GetCurrentItemIndex(), GetCurrentPresetIndex(), GetCurrentPresetName(), m_ConfigDebugProfile, and RenderPresetItems().
Referenced by OnClick().
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|
inlineprivate |
References GetCurrentPresetIndex(), GetCurrentPresetName(), m_ConfigDebugProfile, and RefreshLists().
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References GetCurrentPresetIndex(), GetCurrentPresetName(), IsCurrentPresetFixed(), and m_ConfigDebugProfile.
Referenced by AddItemToPreset(), ItemMoveDown(), ItemMoveUp(), OnClick(), RefreshLists(), and RemoveItemFromPreset().
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References GetPresetIndexByName(), IsPresetFixed(), and m_ConfigDebugProfile.
Referenced by Init(), and RefreshLists().
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References GetGame(), CGame::GetPlayer(), and MENU_INGAME.
Referenced by OnClick().
|
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Undoes the unsaved changes and reverts to previous state. Does not reset to defaults!
References ColorDisabled().
Referenced by OnClick(), and OnModalResult().
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References ColorDisable(), GetGame(), UpdateControlsElements(), and UpdateControlsElementVisibility().
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References ErrorEx.
|
inlineprivate |
References ColorDisable(), GetGame(), UpdateControlsElements(), and UpdateControlsElementVisibility().
Referenced by OnAttemptTabSwitch(), OnClick(), OnModalResult(), and Update().
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private |
|
inlineprivate |
saves default character
References GameConstants::DEFAULT_CHARACTER_NAME, DayZIntroSceneXbox::GetIntroCharacter(), name, and SetCharacterSaved().
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|
inlinestaticprivate |
References ErrorEx.
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|
inlineprivate |
References GetGame(), CGame::SaveProfile(), and CGame::SetProfileStringList().
Referenced by Connect(), SetFavoriteConsoles(), and ~ServerBrowserMenuNew().
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|
inlineprivate |
References m_ConfigDebugProfile.
Referenced by OnClick(), and OnDoubleClick().
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References Refresh().
Referenced by Dispatcher::SceneEditorCommand().
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References GetPlugin().
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|
inlineprivate |
|
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|
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|
private |
|
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References GetGame(), GetPlayer(), RadialQuickbarItem(), and RefreshQuickbar().
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|
inlineprivate |
|
inlineprivate |
|
inlineprivate |
References g_Game, and m_SelectedServer.
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|
inlineprivate |
References SelectTab().
Referenced by OnClick().
|
inlineprivate |
References SelectTab().
Referenced by Init().
References UpdateAButtonLabel(), and UpdateThumbRButtonLabel().
|
inlineprivate |
References float::ToString().
|
inlineprivate |
References Math::DEG2RAD, vector::Distance(), fixAngle_180_180(), Math3D::QuatToAngles(), DbgUI::Text(), and vector::ToString().
|
inlineprivate |
References MenuDefaultCharacterData::EquipDefaultCharacter(), GetGame(), DayZIntroSceneXbox::GetIntroCharacter(), and CGame::GetMenuDefaultCharacterData().
Referenced by Init(), and RandomizeCharacter().
|
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References Refresh().
Referenced by BottomChanged(), GenderChanged(), Save(), ShoesChanged(), SkinChanged(), and TopChanged().
|
inlineprivate |
References GetCurrentPresetIndex(), GetCurrentPresetName(), GetPresetIndexByName(), IsPresetFixed(), and m_ConfigDebugProfile.
Referenced by OnClick().
|
inlineprivate |
Referenced by UpdateWarningMenu().
References AddFavorite(), g_Game, MAX_FAVORITES, and SaveFavoriteServersConsoles().
|
inlineprivate |
References GetGame(), and CGame::GetVersion().
Referenced by Init().
References GetWidgetCombinedHash(), HoverInterrupt(), and Print().
Referenced by OnClick().
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|
inlinestaticprivate |
|
inlineprivate |
|
inlineprivate |
|
inlineprivate |
|
inlineprivate |
|
inlineprivate |
Set mute text button text (mute / unmute)
References m_MuteButtonTextID, and m_UnmuteButtonTextID.
|
inlineprivate |
References vector::ToString().
Referenced by CGame::UpdateLoginQueue().
spawn preset items into inventory
References GetCurrentPresetIndex(), GetGame(), GetPlayer(), IsCurrentPresetFixed(), and m_ConfigDebugProfile.
Referenced by OnDoubleClick().
|
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References GameConstants::DEFAULT_CHARACTER_MENU_ID, g_Game, OnlineServices::GetCurrentServerInfo(), GetGame(), GetServersResultRow::GetIpPort(), MenuData::GetLastPlayedCharacter(), MenuData::GetLastServerAddress(), MenuData::GetLastServerName(), MenuData::GetLastServerPort(), GetServersResultRow::m_Favorite, GetServersResultRow::m_HostIp, GetServersResultRow::m_HostPort, GetServersResultRow::m_Name, and name.
Referenced by Init().
|
inlineprivate |
References ScriptInvoker::Insert(), OnlineServices::m_ServersAsyncInvoker, and ScriptInvoker::Remove().
Referenced by OnTabSwitch().
|
inlineprivate |
References string::Format().
Referenced by Init(), CGame::OnLoginTimeEvent(), and UpdateTime().
|
inlineprivate |
References string::Format().
|
inlineprivate |
References g_Game.
References m_DetailsRoot.
Referenced by OnFocus(), and OnMouseEnter().
References m_DetailsRoot.
|
inlineprivate |
Referenced by UpdateControlsElementVisibility().
|
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|
inlineprivate |
References CfgGameplayHandler::GetDisableRespawnInUnconsciousness().
Referenced by Init(), UpdateGUI(), and UpdateMenuFocus().
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|
inlineprivate |
|
inlineprivate |
|
inlineprivate |
References ARGB().
Referenced by SelectTab().
|
inlineprivate |
Referenced by DetailsFocus(), FilterFocus(), and OnTabSwitch().
|
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Referenced by OnTabSwitch().
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References DayZIntroSceneXbox::GetIntroCharacter(), and SetCharacterSaved().
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References UpdateControlsElements().
Referenced by OnFocus().
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References GetGame(), Camera::GetInstance(), CGame::GetUIManager(), m_IsPlaying, and UIManager::ShowUICursor().
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References UIManager::Back(), GetGame(), and CGame::GetUIManager().
Referenced by Update().
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References Refresh().
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References g_Game.
Controls visibility and sometimes even state of specific, dependent options across sub-menus.
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DEPRECATED.
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References FeedbackDialogVisible(), Widget::Stop(), UpdateControlsElements(), and UpdateMenuFocus().
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References FeedbackDialogVisible(), SetFocus(), Widget::Stop(), and UpdateControlsElements().
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References UpdateControlsElements().
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References m_WgtRoot.
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References GestureMenuItem().
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References LoginScreenBase::CanChangeHintPage(), GetUApi(), and m_HintPanel.
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References Close(), UAIDWrapper::InputP(), UAInput::LocalPress(), and m_BackInputWrapper.
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References CloseDialog(), and GetUApi().
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References Back(), GetUApi(), m_TabScript, and PerformSwitchPreset().
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References GetGame(), and GetPlayer().
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References UpdateGUI().
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References Back(), DayZIntroSceneXbox::GetIntroCharacter(), GetUApi(), RandomizeCharacter(), and Save().
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References CanStoreBeOpened(), ChangeAccount(), Exit(), FeedbackDialogVisible(), g_Game, GetGame(), GetUApi(), MENU_MAIN, OpenCredits(), and ToggleFeedbackDialog().
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References GetUApi(), and StopVideo().
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References Back(), GetUApi(), and m_TabScript.
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References Apply(), Back(), g_Game, GetUApi(), PerformSetToDefaults(), ResetCurrentTab(), and UpdateControlsElements().
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References Back(), GetDayZGame(), GetGame(), GetSelectedTab(), GetUApi(), ServerBrowserTab::Left(), ServerBrowserTab::LeftHold(), ServerBrowserTab::LeftRelease(), ServerBrowserTab::PressA(), ServerBrowserTab::PressSholderLeft(), ServerBrowserTab::PressSholderRight(), ServerBrowserTab::PressThumbRight(), ServerBrowserTab::PressX(), ServerBrowserTab::PressY(), ServerBrowserTab::Right(), ServerBrowserTab::RightHold(), and ServerBrowserTab::RightRelease().
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Referenced by DetailsFocus(), FilterFocus(), and ServerListFocus().
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References GetChannelName().
Referenced by Init().
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References InputUtils::GetRichtextButtonIconFromInputAction(), and InputUtils::ICON_SCALE_TOOLBAR.
Referenced by Apply(), Back(), CloseOnline(), Init(), LoadMods(), OnAttemptTabSwitch(), OnChanged(), OnClick(), OnInputDeviceChanged(), OnInputPresetChanged(), OnShow(), OnTabSwitch(), PerformSetToDefaults(), PerformSwitchPreset(), Refresh(), Reset(), ResetCurrentTab(), SliderFocus(), ToggleFeedbackDialog(), ToggleFocus(), and Update().
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References Input::GetCurrentInputDevice(), GetGame(), CGame::GetInput(), and Input::IsEnabledMouseAndKeyboardEvenOnServer().
Referenced by Apply(), Init(), OnChanged(), OnInputDeviceChanged(), OnInputPresetChanged(), OnShow(), PerformSetToDefaults(), Refresh(), Reset(), and ResetCurrentTab().
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References g_Game, m_Initialized, and UpdateWarningMenu().
Referenced by Init().
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Composes message depending on context.
References string::Empty, and string::Get().
Referenced by UpdateWarningMenu().
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References GetGame(), CGame::GetPlayer(), ShouldRestartBeVisible(), and UpdateMenuFocus().
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References GetGame(), and GetPlayer().
Referenced by Init().
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References GetGame(), InputUtils::GetRichtextButtonIconFromInputAction(), and InputUtils::ICON_SCALE_TOOLBAR.
Referenced by Init().
References WidgetTrySetText().
References Colors::WHITEGRAY, and WidgetTrySetText().
References Colors::COLOR_BADLY_DAMAGED, Colors::COLOR_DAMAGED, Colors::COLOR_PRISTINE, Colors::COLOR_RUINED, Colors::COLOR_WORN, GameConstants::STATE_BADLY_DAMAGED, GameConstants::STATE_DAMAGED, GameConstants::STATE_PRISTINE, GameConstants::STATE_RUINED, GameConstants::STATE_WORN, and WidgetTrySetText().
References WidgetTrySetText().
References Colors::COLOR_DEFAULT, Math::Round(), and WidgetTrySetText().
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References GetFiltredConfigClasses().
Referenced by Init(), and OnChange().
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References GetFiltredSceneObjects(), and SceneObject::GetTypeName().
Referenced by Init(), OnChange(), and Refresh().
|
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References GetGame(), CGame::GetPlayer(), SetFocus(), and ShouldRestartBeVisible().
Referenced by OnInputDeviceChanged(), OnModalResult(), OnShow(), ToggleFeedbackDialog(), and UpdateGUI().
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References ARGB().
|
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References QuantityConversions::GetItemQuantity(), QuantityConversions::GetItemQuantityText(), QuantityConversions::HasItemQuantity(), QUANTITY_COUNT, QUANTITY_HIDDEN, QUANTITY_PROGRESS, Math::Round(), ItemPreviewWidget::SetItem(), ItemPreviewWidget::SetModelOrientation(), ItemPreviewWidget::SetView(), and Vector().
References m_characterOrientation, and ItemPreviewWidget::SetModelOrientation().
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References GetScreenSize(), x, and y.
Referenced by OnMouseWheel().
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References name, and WidgetTrySetText().
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References DrawConnectingLines(), FindChildByID(), and InputUtils::GetConsolePresetID().
Referenced by Init().
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Referenced by ServerListFocus().
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References SetTime().
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DEPRECATED.
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References GetUApi(), m_NextPresetText, InputUtils::PRESET_NEW, InputUtils::PRESET_OLD, UAInputAPI::PresetCount(), UAInputAPI::PresetCurrent(), and UAInputAPI::PresetName().
Referenced by Init(), and PerformSwitchPreset().
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References Close(), SetDisconnectTexts(), and UpdateDisconnectTexts().
Referenced by UpdateDisconnectedDevices().
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Referenced by FilterFocus().
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Referenced by DetailsFocus(), and FilterFocus().
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Referenced by UIMenuPanel::LockControls(), and UIMenuPanel::UnlockControls().
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Referenced by UIMenuPanel::LockControls(), MissionBase::OnUpdate(), and UIMenuPanel::UnlockControls().
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Referenced by UIMenuPanel::LockControls(), MissionBase::OnUpdate(), and UIMenuPanel::UnlockControls().
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Referenced by OnAttemptTabSwitch(), and OnModalResult().
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Referenced by GetData().
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Referenced by GetData().
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Referenced by OnClick(), OnFocus(), and OnMouseEnter().
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Referenced by OnClick(), OnFocus(), and OnMouseEnter().
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Referenced by OnClick().
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Referenced by OnClick().
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Referenced by OnKeyUp(), and OnMouseButtonUp().
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Referenced by UpdateRotation().
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Referenced by GetSelectedTab().
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Referenced by OnClick().
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Referenced by AddFavoritesToFilter(), and GetFavoritedServerIds().
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Referenced by GetSelectedTab().
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Referenced by GetCurrentTab().
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Referenced by GetServersLoadingTab().
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Referenced by GetSelectedTab().
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Referenced by LoadMods().
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Referenced by LoadMods().
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Referenced by SetMuteButtonText().
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Referenced by UpdateToolbarText().
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Referenced by GetSelectedTab().
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Referenced by NextPrevPage().
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Referenced by OnClick().
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Referenced by GetSelectedHandler().
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Referenced by OnClick().
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Referenced by OnClick().
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Referenced by OnClick().
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Referenced by GetTabHandler(), OnRPCEx(), SelectTab(), and Update().
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Referenced by SetMuteButtonText().
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Referenced by DrawConnectingLines().
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Referenced by PerformSetToDefaultsExt().
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Referenced by PerformSetToDefaultsExt().
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Referenced by GetMessage().
|
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Referenced by GetControlMappingInfo().
|
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Referenced by GetControlMappingInfo().
|
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Referenced by GetControlMappingInfo().
|
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Referenced by GetControlMappingInfo().
|
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Referenced by GetControlMappingInfo().
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Referenced by RenderScaleRuler().
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Referenced by OnFocus(), and OnMouseEnter().
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Referenced by OnFocus(), and OnMouseEnter().