\desc Constants for liquid types
◆ GROUP_LIQUID_ALL
const int GROUP_LIQUID_ALL = -1 |
◆ GROUP_LIQUID_BLOOD
const int GROUP_LIQUID_BLOOD = 255 |
◆ LIQUID_BEER
const int LIQUID_BEER = 4096 |
◆ LIQUID_BLOOD_0_N
const int LIQUID_BLOOD_0_N = 2 |
◆ LIQUID_BLOOD_0_P
const int LIQUID_BLOOD_0_P = 1 |
◆ LIQUID_BLOOD_A_N
const int LIQUID_BLOOD_A_N = 8 |
◆ LIQUID_BLOOD_A_P
const int LIQUID_BLOOD_A_P = 4 |
◆ LIQUID_BLOOD_AB_N
const int LIQUID_BLOOD_AB_N = 128 |
◆ LIQUID_BLOOD_AB_P
const int LIQUID_BLOOD_AB_P = 64 |
◆ LIQUID_BLOOD_B_N
const int LIQUID_BLOOD_B_N = 32 |
◆ LIQUID_BLOOD_B_P
const int LIQUID_BLOOD_B_P = 16 |
◆ LIQUID_CLEANWATER
const int LIQUID_CLEANWATER = 4194304 |
◆ LIQUID_DIESEL
const int LIQUID_DIESEL = 16384 |
◆ LIQUID_DISINFECTANT
const int LIQUID_DISINFECTANT = 32768 |
◆ LIQUID_FRESHWATER
const int LIQUID_FRESHWATER = 524288 |
◆ LIQUID_GASOLINE
const int LIQUID_GASOLINE = 8192 |
◆ LIQUID_GROUP_DRINKWATER
◆ LIQUID_GROUP_WATER
◆ LIQUID_HOTWATER
const int LIQUID_HOTWATER = 2097152 |
◆ LIQUID_NONE
const int LIQUID_NONE = 0 |
Referenced by ActionFillBottleBase::ActionCondition(), CookWithEquipment(), CGame::CorrectLiquidType(), InventoryItem::GetItemOverheatThreshold(), IEntity::GetLiquidSourceType(), FuelStation::GetLiquidSourceType(), ActionFillBottleBase::GetLiquidType(), InventoryItem::GetTemperatureFreezeThreshold(), InventoryItem::GetTemperatureThawThreshold(), InventoryItem::OnLiquidTypeChanged(), InventoryItem::OnQuantityChanged(), and ProcessItemToCook().
◆ LIQUID_RIVERWATER
const int LIQUID_RIVERWATER = 1024 |
◆ LIQUID_SALINE
const int LIQUID_SALINE = 256 |
◆ LIQUID_SALTWATER
const int LIQUID_SALTWATER = 262144 |
◆ LIQUID_SNOW
const int LIQUID_SNOW = 131072 |
◆ LIQUID_SOLUTION
const int LIQUID_SOLUTION = 65536 |
◆ LIQUID_STILLWATER
const int LIQUID_STILLWATER = 1048576 |
◆ LIQUID_VODKA
const int LIQUID_VODKA = 2048 |
◆ LIQUID_WATER
const int LIQUID_WATER = 512 |
Referenced by ActionCondition(), ActionWaterGardenSlot::ActionCondition(), ActionFillCoolant::ActionCondition(), RecipeBase::CanDo(), Environment::CheckWaterContact(), ManBase::Consume(), WorldData::SetupLiquidTemperatures(), EnochData::SetupLiquidTemperatures(), SakhalData::SetupLiquidTemperatures(), SpawnAdditionalItems(), TranslateLiquidType(), and UIScriptedMenu::UpdateItemInfoLiquidType().