Data Structures | |
| class | ActionExtinguishFireplaceByLiquidCB |
Functions | |
| ActionExtinguishFireplaceByLiquidCB ActionContinuousBaseCB | ActionExtinguishFireplaceByLiquid () |
| override void | CreateActionComponent () |
| override void | CreateConditionComponents () |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| override void | OnStartAnimationLoop (ActionData action_data) |
| override void | OnEndServer (ActionData action_data) |
Variables | |
| private const float | TIME_TO_REPEAT = 0.5 |
| private const float | WETNESS_GAIN_MULTIPLIER = 1.0 |
| override bool ActionCondition | ( | PlayerBase | player, |
| ActionTarget | target, | ||
| ItemBase | item | ||
| ) |
References FireplaceBase::CanExtinguishFire(), GROUP_LIQUID_BLOOD, LIQUID_BEER, and LIQUID_WATER.
| ActionExtinguishFireplaceByLiquidCB ActionContinuousBaseCB ActionExtinguishFireplaceByLiquid | ( | ) |
Referenced by ActionConstructor::RegisterActions(), and SetActions().
| override void CreateActionComponent | ( | ) |
| override void CreateConditionComponents | ( | ) |
References UAMaxDistances::SMALL.
| override void OnEndServer | ( | ActionData | action_data | ) |
| override void OnStartAnimationLoop | ( | ActionData | action_data | ) |
| private const float TIME_TO_REPEAT = 0.5 |
| private const float WETNESS_GAIN_MULTIPLIER = 1.0 |