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RecipeBase Class Reference

Private Member Functions

override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override bool IsRepeatable ()
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override bool IsRepeatable ()
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 final check for recipe's validity
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override void OnSelected (ItemBase item1, ItemBase item2, PlayerBase player)
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override bool IsRepeatable ()
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
void TransferItemsToNew (PlayerBase player, ItemBase barrel_old, ItemBase barrel_new)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
protected void SetBloodyHands (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override bool IsRepeatable ()
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override bool IsRepeatable ()
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override bool IsRepeatable ()
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override bool IsRepeatable ()
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override bool IsRepeatable ()
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override bool IsRepeatable ()
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override bool IsRepeatable ()
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 

Private Attributes

float m_PercentageUsed = 0.05
 

Member Function Documentation

◆ CanDo() [1/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

Referenced by CheckRecipe().

◆ CanDo() [2/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [3/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [4/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [5/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [6/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [7/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

References Class::CastTo(), and LIQUID_WATER.

◆ CanDo() [8/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [9/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [10/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [11/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [12/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [13/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [14/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [15/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [16/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [17/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [18/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [19/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [20/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [21/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [22/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [23/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [24/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

References IsEmpty().

◆ CanDo() [25/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [26/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [27/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [28/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [29/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [30/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [31/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [32/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [33/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [34/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [35/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [36/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [37/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [38/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [39/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [40/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [41/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

References IsEmpty().

◆ CanDo() [42/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [43/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

References IsEmpty().

◆ CanDo() [44/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [45/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [46/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [47/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [48/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [49/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [50/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [51/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [52/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [53/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [54/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [55/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [56/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [57/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [58/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [59/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [60/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [61/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [62/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [63/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [64/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [65/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [66/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [67/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

final check for recipe's validity

◆ CanDo() [68/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [69/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [70/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [71/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [72/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [73/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [74/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [75/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [76/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [77/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [78/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [79/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [80/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [81/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [82/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [83/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [84/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [85/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [86/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [87/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [88/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [89/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [90/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [91/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [92/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [93/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [94/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

References Class::CastTo().

◆ CanDo() [95/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [96/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

References Class::CastTo().

◆ CanDo() [97/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [98/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [99/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [100/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

References LIQUID_GASOLINE.

◆ CanDo() [101/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [102/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [103/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [104/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [105/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [106/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [107/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [108/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [109/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [110/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [111/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [112/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [113/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [114/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [115/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [116/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [117/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [118/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [119/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [120/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [121/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [122/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [123/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [124/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [125/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [126/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [127/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [128/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [129/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [130/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [131/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [132/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [133/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [134/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [135/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [136/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [137/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [138/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [139/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [140/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [141/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [142/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [143/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [144/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [145/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [146/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [147/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [148/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [149/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [150/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [151/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [152/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [153/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [154/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [155/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [156/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [157/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [158/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [159/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [160/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [161/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [162/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [163/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [164/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [165/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [166/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [167/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [168/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [169/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

References Class::CastTo().

◆ CanDo() [170/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [171/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [172/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [173/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [174/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

References Class::CastTo(), and GetPlugin().

◆ CanDo() [175/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

References Class::CastTo(), and GetPlugin().

◆ CanDo() [176/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [177/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [178/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [179/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [180/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [181/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [182/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

References Class::CastTo().

◆ CanDo() [183/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

References Class::CastTo().

◆ CanDo() [184/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [185/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [186/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [187/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [188/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [189/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [190/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [191/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

References Class::CastTo(), and GetPlugin().

◆ CanDo() [192/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [193/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [194/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [195/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [196/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [197/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [198/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ CanDo() [199/199]

override bool CanDo ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

◆ Do() [1/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [2/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [3/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [4/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [5/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [6/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [7/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [8/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [9/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References g_Game, and ItemBase::SetQuantity().

◆ Do() [10/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References GetPlugin(), and PluginLifespan().

◆ Do() [11/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References g_Game, and GetType().

◆ Do() [12/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [13/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [14/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [15/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References Type.

◆ Do() [16/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [17/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [18/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References TripwireTrap().

◆ Do() [19/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [20/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [21/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [22/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [23/120]

◆ Do() [24/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References Class::CastTo().

◆ Do() [25/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [26/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References Class::CastTo().

◆ Do() [27/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [28/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [29/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [30/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [31/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [32/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [33/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [34/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [35/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [36/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [37/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [38/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [39/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [40/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [41/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [42/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [43/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [44/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [45/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [46/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [47/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [48/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [49/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [50/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [51/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [52/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [53/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [54/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [55/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [56/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [57/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [58/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [59/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [60/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [61/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [62/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [63/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [64/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [65/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [66/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [67/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [68/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [69/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [70/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [71/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [72/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [73/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [74/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [75/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [76/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [77/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [78/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [79/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [80/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [81/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [82/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [83/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [84/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [85/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [86/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [87/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [88/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [89/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [90/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [91/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [92/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References PaintItem::Paint().

◆ Do() [93/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [94/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [95/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [96/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References SetBloodyHands().

◆ Do() [97/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [98/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References g_Game.

◆ Do() [99/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [100/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [101/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [102/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References Class::CastTo(), and GetPlugin().

◆ Do() [103/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [104/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [105/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [106/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [107/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [108/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [109/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [110/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [111/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [112/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [113/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [114/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [115/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [116/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [117/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [118/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

References Class::CastTo().

◆ Do() [119/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Do() [120/120]

override void Do ( ItemBase  ingredients[],
PlayerBase  player,
array< ItemBase results,
float  specialty_weight 
)
inlineprivate

◆ Init() [1/200]

◆ Init() [2/200]

◆ Init() [3/200]

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◆ IsRepeatable() [1/10]

override bool IsRepeatable ( )
inlineprivate

◆ IsRepeatable() [2/10]

override bool IsRepeatable ( )
inlineprivate

◆ IsRepeatable() [3/10]

override bool IsRepeatable ( )
inlineprivate

◆ IsRepeatable() [4/10]

override bool IsRepeatable ( )
inlineprivate

◆ IsRepeatable() [5/10]

override bool IsRepeatable ( )
inlineprivate

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override bool IsRepeatable ( )
inlineprivate

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override bool IsRepeatable ( )
inlineprivate

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override bool IsRepeatable ( )
inlineprivate

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override bool IsRepeatable ( )
inlineprivate

◆ IsRepeatable() [10/10]

override bool IsRepeatable ( )
inlineprivate

◆ OnSelected()

override void OnSelected ( ItemBase  item1,
ItemBase  item2,
PlayerBase  player 
)
inlineprivate

◆ SetBloodyHands()

protected void SetBloodyHands ( ItemBase  ingredients[],
PlayerBase  player 
)
inlineprivate

References GetPlugin(), and PluginLifespan().

◆ TransferItemsToNew()

void TransferItemsToNew ( PlayerBase  player,
ItemBase  barrel_old,
ItemBase  barrel_new 
)
inlineprivate

Field Documentation

◆ m_PercentageUsed

float m_PercentageUsed = 0.05
private

Referenced by CanDo(), and Do().


The documentation for this class was generated from the following files: