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    PC Stable Documentation 
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Static Private Member Functions | |
| static void | Paint (ItemBase item_tool, ItemBase item_target, string base_name, PlayerBase player, float specialty_weight=0) | 
| WIll open the 'item_target' by spawning a new entity and transferring item variables to the new one.   | |
| static bool | CanPaintItem (ItemBase item_tool, ItemBase item_target) | 
| static void | SwitchItems (EntityAI old_item, string new_item, PlayerBase player) | 
| Will switch the 'item' for a new game entity, the new entity's classname will be formed by adding the 'suffix' to the classname of the old 'item'.   | |
Referenced by RecipeBase::CanDo().
      
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  inlinestaticprivate | 
WIll open the 'item_target' by spawning a new entity and transferring item variables to the new one.
References SwitchItems().
Referenced by RecipeBase::Do().
      
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  inlinestaticprivate | 
Will switch the 'item' for a new game entity, the new entity's classname will be formed by adding the 'suffix' to the classname of the old 'item'.
Referenced by Paint().