◆ DayZIntroSceneXbox()
References ScriptCallQueue::Call(), CALL_CATEGORY_GUI, CameraCreate(), CheckXboxClientUpdateLoopStart(), CGame::CreateObject(), g_Game, CGame::GetCallQueue(), MenuData::GetCharacterName(), MenuData::GetCharactersCount(), Weather::GetFog(), GetGame(), MenuData::GetLastPlayedCharacter(), Weather::GetOvercast(), Weather::GetRain(), PPEffects::Init(), Managed::IntroSceneCharacter(), m_Character, m_CharacterDir, m_CharacterPos, m_Clutter, m_LastPlayedCharacterID, m_MenuData, m_SceneCamera, m_TimerParticle, m_TimerUpdate, m_Weather, WeatherPhenomenon::Set(), SetInitPostprocesses(), WeatherPhenomenon::SetLimits(), SnapToGround(), and CGame::SurfaceY().
◆ ~DayZIntroSceneXbox()
References CheckXboxClientUpdateLoopStop(), MenuData::ClearCharacters(), SEffectManager::DestroyEffect(), GetGame(), PPEManagerStatic::GetPPEManager(), m_FXParticleCarSmoke, m_FXParticleStreamLeft, m_FXParticleStreamRight, m_MenuData, m_SceneCamera, m_TimerDate, m_TimerParticle, m_TimerUpdate, CGame::ObjectDelete(), and Timer::Stop().
◆ CameraCreate()
◆ CheckXboxClientUpdate()
bool CheckXboxClientUpdate |
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◆ CheckXboxClientUpdateLoopStart()
void CheckXboxClientUpdateLoopStart |
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◆ CheckXboxClientUpdateLoopStop()
void CheckXboxClientUpdateLoopStop |
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◆ CreateRandomCharacter()
void CreateRandomCharacter |
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◆ GetCamera()
◆ GetIntroCharacter()
References m_Character.
Referenced by UIScriptedMenu::Apply(), UIScriptedMenu::Back(), UIScriptedMenu::BottomChanged(), UIScriptedMenu::CheckNewOptions(), UIScriptedMenu::GenderChanged(), UIScriptedMenu::GetPlayerObj(), UIScriptedMenu::Init(), UIScriptedMenu::RandomizeCharacter(), UIScriptedMenu::Refresh(), UIScriptedMenu::Save(), UIScriptedMenu::SetCharacter(), UIScriptedMenu::ShoesChanged(), UIScriptedMenu::SkinChanged(), UIScriptedMenu::TopChanged(), UIScriptedMenu::Update(), and UIScriptedMenu::UpdateControlsElements().
◆ IsCharacterFemale()
bool IsCharacterFemale |
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◆ ResetIntroCamera()
void ResetIntroCamera |
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◆ SaveCharName()
void SaveCharName |
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References MenuData::GetCharactersCount(), GetDayZGame(), GetGame(), CGame::GetMenuDefaultCharacterData(), m_Character, m_LastPlayedCharacterID, m_MenuData, name, MenuData::SaveCharactersLocal(), MenuData::SetCharacterName(), and MenuDefaultCharacterData::SetCharacterName().
◆ SetCharacterFemale()
void SetCharacterFemale |
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◆ SetInitPostprocesses()
protected void SetInitPostprocesses |
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◆ SetupCharacter()
◆ SetupDate()
◆ SetupParticles()
◆ SnapToGround()
◆ UpdateCharacterPos()
void UpdateCharacterPos |
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◆ UpdateSelectedUserName()
void UpdateSelectedUserName |
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◆ m_AllCharacters
◆ m_Character
◆ m_CharacterDir
protected vector m_CharacterDir |
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◆ m_CharacterPos
protected vector m_CharacterPos |
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◆ m_CharPantsList
◆ m_CharPersonalityFemaleList
◆ m_CharPersonalityMaleList
◆ m_CharShirtList
◆ m_CharShoesList
◆ m_Clutter
◆ m_Date
◆ m_FXParticleCarSmoke
◆ m_FXParticleStreamLeft
◆ m_FXParticleStreamRight
◆ m_genderList
◆ m_IsCharFemale
protected bool m_IsCharFemale |
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◆ m_LastPlayedCharacterID
protected int m_LastPlayedCharacterID |
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◆ m_MenuData
◆ m_SceneCamera
protected Camera m_SceneCamera |
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◆ m_TimerClientUpdate
◆ m_TimerDate
◆ m_TimerParticle
◆ m_TimerUpdate
◆ m_Weather
The documentation for this class was generated from the following file: