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PC Stable Documentation
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Private Member Functions | |
| void | UniversalTemperatureSourceLambdaBase () |
| void | ~UniversalTemperatureSourceLambdaBase () |
| void | Execute (UniversalTemperatureSourceSettings pSettings, UniversalTemperatureSourceResult resultValues) |
| void | DryItemsInVicinity (UniversalTemperatureSourceSettings pSettings) |
| void | DryItemsInVicinity (UniversalTemperatureSourceSettings pSettings, vector position, out notnull array< EntityAI > nearestObjects) |
| void | WarmAndCoolItemsInVicinity (UniversalTemperatureSourceSettings pSettings, vector position, out notnull array< EntityAI > nearestObjects) |
| void | OnBeforeExecute () |
| void | OnAfterExecute () |
| void | OnUTSActivate () |
| void | OnUTSDeactivate () |
| bool | AffectsPlayer () |
Private Attributes | |
| protected float | m_LastExecuteTime = -1 |
| protected float | m_ExecuteInterval = -1 |
| protected bool | m_AffectsPlayer |
| const float | HEAT_THROUGH_AIR_COEF = 0.003 |
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References m_AffectsPlayer.
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References m_AffectsPlayer.
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Referenced by UniversalTemperatureSourceDebug::Update().
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References g_Game, and m_LastExecuteTime.
Referenced by UniversalTemperatureSourceDebug::Update().
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References g_Game, m_ExecuteInterval, and m_LastExecuteTime.
Referenced by UniversalTemperatureSourceDebug::Update().
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References m_LastExecuteTime.
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References m_LastExecuteTime.
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DEPRECATED
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Referenced by AffectsPlayer(), and UniversalTemperatureSourceLambdaBase().
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Referenced by OnAfterExecute(), OnBeforeExecute(), OnUTSActivate(), and OnUTSDeactivate().