◆ ActionUnfoldMapCB()
◆ ~ActionUnfoldMapCB()
◆ CancelCondition()
◆ OnAnimationEvent()
| override void OnAnimationEvent |
( |
int |
pEventID | ) |
|
|
inlineprivate |
◆ OnFinish()
| override void OnFinish |
( |
bool |
pCanceled | ) |
|
|
inlineprivate |
◆ OnStateChange()
| override void OnStateChange |
( |
int |
pOldState, |
|
|
int |
pCurrentState |
|
) |
| |
|
inlineprivate |
◆ PerformMapChange()
| void PerformMapChange |
( |
| ) |
|
|
inlineprivate |
References Mission::AddActiveInputExcludes(), Mission::AddActiveInputRestriction(), UIManager::CloseAll(), UIManager::EnterScriptedMenu(), GetGame(), CGame::GetMission(), CGame::GetUIManager(), CfgGameplayHandler::GetUse3DMap(), UIScriptedMenu::InitMapItem(), UIScriptedMenu::LoadMapMarkers(), ActionBaseCB::m_ActionData, m_CancelCondition, m_MapFolding, and MENU_MAP.
Referenced by OnAnimationEvent().
◆ SetActionData()
| override void SetActionData |
( |
ActionData |
action_data | ) |
|
|
inlineprivate |
◆ StateCheck()
◆ m_CancelCondition
◆ m_FinalMovementState
◆ m_HasReceivedEvent
◆ m_InitMovementState
◆ m_MapFolding
The documentation for this class was generated from the following file: