◆ ActionUnfoldMapCB()
◆ ~ActionUnfoldMapCB()
◆ CancelCondition()
◆ OnAnimationEvent()
  
  
      
        
          | override void OnAnimationEvent  | 
          ( | 
          int  | 
          pEventID | ) | 
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inlineprivate   | 
  
 
 
◆ OnFinish()
  
  
      
        
          | override void OnFinish  | 
          ( | 
          bool  | 
          pCanceled | ) | 
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inlineprivate   | 
  
 
 
◆ OnStateChange()
  
  
      
        
          | override void OnStateChange  | 
          ( | 
          int  | 
          pOldState,  | 
         
        
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           | 
          int  | 
          pCurrentState  | 
         
        
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          ) | 
           |  | 
         
       
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inlineprivate   | 
  
 
 
◆ PerformMapChange()
  
  
      
        
          | void PerformMapChange  | 
          ( | 
           | ) | 
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inlineprivate   | 
  
 
References Mission::AddActiveInputExcludes(), Mission::AddActiveInputRestriction(), UIManager::CloseAll(), UIManager::EnterScriptedMenu(), GetGame(), CGame::GetMission(), CGame::GetUIManager(), CfgGameplayHandler::GetUse3DMap(), UIScriptedMenu::InitMapItem(), UIScriptedMenu::LoadMapMarkers(), ActionBaseCB::m_ActionData, m_CancelCondition, m_MapFolding, and MENU_MAP.
Referenced by OnAnimationEvent().
 
 
◆ SetActionData()
  
  
      
        
          | override void SetActionData  | 
          ( | 
          ActionData  | 
          action_data | ) | 
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inlineprivate   | 
  
 
 
◆ StateCheck()
◆ m_CancelCondition
◆ m_FinalMovementState
◆ m_HasReceivedEvent
◆ m_InitMovementState
◆ m_MapFolding
The documentation for this class was generated from the following file: