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ActionFillBottleBase Class Reference

Private Member Functions

void ActionFillBottleBase ()
 
override void CreateConditionComponents ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override bool ActionConditionContinue (ActionData action_data)
 
override protected int GetStanceMask (PlayerBase player)
 
override protected int GetActionCommandEx (ActionData actionData)
 
int GetLiquidType (PlayerBase player, ActionTarget target, ItemBase item)
 
void SetupStance (PlayerBase player)
 
override bool IsLockTargetOnUse ()
 

Private Attributes

private const float WATER_DEPTH = 0.5
 
private const string ALLOWED_WATER_SURFACES = string.Format("%1|%2|%3", UAWaterType.FRESH, UAWaterType.STILL, UAWaterType.SNOW)
 
protected int m_AllowedLiquidMask
 
private const int ALLOWED_LIQUID
 

Constructor & Destructor Documentation

◆ ActionFillBottleBase()

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)
inlineprivate

◆ ActionConditionContinue()

override bool ActionConditionContinue ( ActionData  action_data)
inlineprivate

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ GetActionCommandEx()

override protected int GetActionCommandEx ( ActionData  actionData)
inlineprivate

◆ GetLiquidType()

◆ GetStanceMask()

override protected int GetStanceMask ( PlayerBase  player)
inlineprivate

References HumanCommandSwim(), and WATER_DEPTH.

◆ IsLockTargetOnUse()

override bool IsLockTargetOnUse ( )
inlineprivate

◆ SetupStance()

void SetupStance ( PlayerBase  player)
inlineprivate

Field Documentation

◆ ALLOWED_LIQUID

private const int ALLOWED_LIQUID
private

◆ ALLOWED_WATER_SURFACES

private const string ALLOWED_WATER_SURFACES = string.Format("%1|%2|%3", UAWaterType.FRESH, UAWaterType.STILL, UAWaterType.SNOW)
private

◆ m_AllowedLiquidMask

◆ WATER_DEPTH

private const float WATER_DEPTH = 0.5
private

Referenced by GetStanceMask(), and SetupStance().


The documentation for this class was generated from the following file: