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ToolBase Class Reference

Private Member Functions

override bool IsMeleeFinisher ()
 
override array< intGetValidFinishers ()
 
override void SetActions ()
 
void Cleaver ()
 
override bool IsMeleeFinisher ()
 
override array< intGetValidFinishers ()
 
override void SetActions ()
 
void CombatKnife ()
 
override bool IsMeleeFinisher ()
 
override array< intGetValidFinishers ()
 
override void SetActions ()
 
void Machete ()
 
override bool IsMeleeFinisher ()
 
override array< intGetValidFinishers ()
 
override void SetActions ()
 
override bool IsMeleeFinisher ()
 
override array< intGetValidFinishers ()
 
override void SetActions ()
 
void FirefighterAxe ()
 
override void SetActions ()
 
override void SetActions ()
 
override void SetActions ()
 
override bool IsMeleeFinisher ()
 
override array< intGetValidFinishers ()
 
override void SetActions ()
 
override bool IsMeleeFinisher ()
 
override array< intGetValidFinishers ()
 
override bool CanPutAsAttachment (EntityAI parent)
 
override void OnWasAttached (EntityAI parent, int slot_id)
 
override void OnWasDetached (EntityAI parent, int slot_id)
 
override void SetActions ()
 
override bool IsMeleeFinisher ()
 
override array< intGetValidFinishers ()
 
override bool CanPutAsAttachment (EntityAI parent)
 
override void OnWasAttached (EntityAI parent, int slot_id)
 
override void OnWasDetached (EntityAI parent, int slot_id)
 
override void SetActions ()
 
override bool IsMeleeFinisher ()
 
override array< intGetValidFinishers ()
 
override void SetActions ()
 
override bool IsMeleeFinisher ()
 
override array< intGetValidFinishers ()
 
override void SetActions ()
 
void Machete ()
 
override bool IsMeleeFinisher ()
 
override array< intGetValidFinishers ()
 
override void SetActions ()
 
void Machete ()
 
override bool IsMeleeFinisher ()
 
override array< intGetValidFinishers ()
 
override void SetActions ()
 
void Pliers ()
 
override void SetActions ()
 
void Screwdriver ()
 
override bool IsMeleeFinisher ()
 
override array< intGetValidFinishers ()
 
override void SetActions ()
 
void Sickle ()
 
override bool IsMeleeFinisher ()
 
override array< intGetValidFinishers ()
 
override void SetActions ()
 
override bool IsMeleeFinisher ()
 
override array< intGetValidFinishers ()
 
override void SetActions ()
 
override bool IsMeleeFinisher ()
 
override array< intGetValidFinishers ()
 
override void SetActions ()
 
void Sword ()
 
override bool IsMeleeFinisher ()
 
override void SetActions ()
 
override void SetActions ()
 

Member Function Documentation

◆ CanPutAsAttachment() [1/2]

override bool CanPutAsAttachment ( EntityAI  parent)
inlineprivate

◆ CanPutAsAttachment() [2/2]

override bool CanPutAsAttachment ( EntityAI  parent)
inlineprivate

◆ Cleaver()

void Cleaver ( )
inlineprivate

◆ CombatKnife()

void CombatKnife ( )
inlineprivate

◆ FirefighterAxe()

void FirefighterAxe ( )
inlineprivate

◆ GetValidFinishers() [1/16]

override array< int > GetValidFinishers ( )
inlineprivate

◆ GetValidFinishers() [2/16]

override array< int > GetValidFinishers ( )
inlineprivate

◆ GetValidFinishers() [3/16]

override array< int > GetValidFinishers ( )
inlineprivate

◆ GetValidFinishers() [4/16]

override array< int > GetValidFinishers ( )
inlineprivate

◆ GetValidFinishers() [5/16]

override array< int > GetValidFinishers ( )
inlineprivate

◆ GetValidFinishers() [6/16]

override array< int > GetValidFinishers ( )
inlineprivate

◆ GetValidFinishers() [7/16]

override array< int > GetValidFinishers ( )
inlineprivate

◆ GetValidFinishers() [8/16]

override array< int > GetValidFinishers ( )
inlineprivate

◆ GetValidFinishers() [9/16]

override array< int > GetValidFinishers ( )
inlineprivate

◆ GetValidFinishers() [10/16]

override array< int > GetValidFinishers ( )
inlineprivate

◆ GetValidFinishers() [11/16]

override array< int > GetValidFinishers ( )
inlineprivate

◆ GetValidFinishers() [12/16]

override array< int > GetValidFinishers ( )
inlineprivate

◆ GetValidFinishers() [13/16]

override array< int > GetValidFinishers ( )
inlineprivate

◆ GetValidFinishers() [14/16]

override array< int > GetValidFinishers ( )
inlineprivate

◆ GetValidFinishers() [15/16]

override array< int > GetValidFinishers ( )
inlineprivate

◆ GetValidFinishers() [16/16]

override array< int > GetValidFinishers ( )
inlineprivate

◆ IsMeleeFinisher() [1/17]

override bool IsMeleeFinisher ( )
inlineprivate

◆ IsMeleeFinisher() [2/17]

override bool IsMeleeFinisher ( )
inlineprivate

◆ IsMeleeFinisher() [3/17]

override bool IsMeleeFinisher ( )
inlineprivate

◆ IsMeleeFinisher() [4/17]

override bool IsMeleeFinisher ( )
inlineprivate

◆ IsMeleeFinisher() [5/17]

override bool IsMeleeFinisher ( )
inlineprivate

◆ IsMeleeFinisher() [6/17]

override bool IsMeleeFinisher ( )
inlineprivate

◆ IsMeleeFinisher() [7/17]

override bool IsMeleeFinisher ( )
inlineprivate

◆ IsMeleeFinisher() [8/17]

override bool IsMeleeFinisher ( )
inlineprivate

◆ IsMeleeFinisher() [9/17]

override bool IsMeleeFinisher ( )
inlineprivate

◆ IsMeleeFinisher() [10/17]

override bool IsMeleeFinisher ( )
inlineprivate

◆ IsMeleeFinisher() [11/17]

override bool IsMeleeFinisher ( )
inlineprivate

◆ IsMeleeFinisher() [12/17]

override bool IsMeleeFinisher ( )
inlineprivate

◆ IsMeleeFinisher() [13/17]

override bool IsMeleeFinisher ( )
inlineprivate

◆ IsMeleeFinisher() [14/17]

override bool IsMeleeFinisher ( )
inlineprivate

◆ IsMeleeFinisher() [15/17]

override bool IsMeleeFinisher ( )
inlineprivate

◆ IsMeleeFinisher() [16/17]

override bool IsMeleeFinisher ( )
inlineprivate

◆ IsMeleeFinisher() [17/17]

override bool IsMeleeFinisher ( )
inlineprivate

◆ Machete() [1/3]

void Machete ( )
inlineprivate

◆ Machete() [2/3]

void Machete ( )
inlineprivate

◆ Machete() [3/3]

void Machete ( )
inlineprivate

◆ OnWasAttached() [1/2]

override void OnWasAttached ( EntityAI  parent,
int  slot_id 
)
inlineprivate

◆ OnWasAttached() [2/2]

override void OnWasAttached ( EntityAI  parent,
int  slot_id 
)
inlineprivate

◆ OnWasDetached() [1/2]

override void OnWasDetached ( EntityAI  parent,
int  slot_id 
)
inlineprivate

◆ OnWasDetached() [2/2]

override void OnWasDetached ( EntityAI  parent,
int  slot_id 
)
inlineprivate

◆ Pliers()

void Pliers ( )
inlineprivate

◆ Screwdriver()

void Screwdriver ( )
inlineprivate

◆ SetActions() [1/22]

override void SetActions ( )
inlineprivate

References ActionSkinning(), and AddAction().

◆ SetActions() [2/22]

override void SetActions ( )
inlineprivate

References ActionSkinning(), and AddAction().

◆ SetActions() [3/22]

override void SetActions ( )
inlineprivate

◆ SetActions() [4/22]

override void SetActions ( )
inlineprivate

References ActionSkinning(), and AddAction().

◆ SetActions() [5/22]

override void SetActions ( )
inlineprivate

References ActionSkinning(), and AddAction().

◆ SetActions() [6/22]

override void SetActions ( )
inlineprivate

◆ SetActions() [7/22]

override void SetActions ( )
inlineprivate

References ActionSkinning(), and AddAction().

◆ SetActions() [8/22]

override void SetActions ( )
inlineprivate

◆ SetActions() [9/22]

override void SetActions ( )
inlineprivate

◆ SetActions() [10/22]

override void SetActions ( )
inlineprivate

◆ SetActions() [11/22]

override void SetActions ( )
inlineprivate

◆ SetActions() [12/22]

override void SetActions ( )
inlineprivate

◆ SetActions() [13/22]

override void SetActions ( )
inlineprivate

References ActionSkinning(), and AddAction().

◆ SetActions() [14/22]

override void SetActions ( )
inlineprivate

References ActionSkinning(), and AddAction().

◆ SetActions() [15/22]

override void SetActions ( )
inlineprivate

References ActionSkinning(), and AddAction().

◆ SetActions() [16/22]

override void SetActions ( )
inlineprivate

◆ SetActions() [17/22]

override void SetActions ( )
inlineprivate

◆ SetActions() [18/22]

override void SetActions ( )
inlineprivate

References ActionSkinning(), and AddAction().

◆ SetActions() [19/22]

override void SetActions ( )
inlineprivate

◆ SetActions() [20/22]

override void SetActions ( )
inlineprivate

References ActionSkinning(), and AddAction().

◆ SetActions() [21/22]

override void SetActions ( )
inlineprivate

References ActionSkinning(), and AddAction().

◆ SetActions() [22/22]

override void SetActions ( )
inlineprivate

◆ Sickle()

void Sickle ( )
inlineprivate

◆ Sword()

void Sword ( )
inlineprivate

The documentation for this class was generated from the following files: