Data Structures | |
class | ActionDisarmExplosiveCB |
Functions | |
ActionDisarmExplosiveCB ActionContinuousBaseCB | ActionDisarmExplosive () |
override void | CreateActionComponent () |
override void | CreateConditionComponents () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override void | OnStartServer (ActionData action_data) |
override void | OnEndServer (ActionData action_data) |
override void | OnFinishProgressServer (ActionData action_data) |
override bool ActionCondition | ( | PlayerBase | player, |
ActionTarget | target, | ||
ItemBase | item | ||
) |
References Class::CastTo(), and ExplosivesBase().
ActionDisarmExplosiveCB ActionContinuousBaseCB ActionDisarmExplosive | ( | ) |
Referenced by ActionConstructor::RegisterActions(), ToolBase::SetActions(), and Lockpick::SetActions().
override void CreateActionComponent | ( | ) |
References m_CommandUID, and m_StanceMask.
override void CreateConditionComponents | ( | ) |
override void OnEndServer | ( | ActionData | action_data | ) |
References ExplosivesBase().
override void OnFinishProgressServer | ( | ActionData | action_data | ) |
References UADamageApplied::DEFUSE_TOOLS, ExplosivesBase(), and Math::RandomIntInclusive().
override void OnStartServer | ( | ActionData | action_data | ) |
References ExplosivesBase().