Data Structures | |
| class | ActionDisarmExplosiveCB |
Functions | |
| ActionDisarmExplosiveCB ActionContinuousBaseCB | ActionDisarmExplosive () |
| override void | CreateActionComponent () |
| override void | CreateConditionComponents () |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| override void | OnStartServer (ActionData action_data) |
| override void | OnEndServer (ActionData action_data) |
| override void | OnFinishProgressServer (ActionData action_data) |
| override bool ActionCondition | ( | PlayerBase | player, |
| ActionTarget | target, | ||
| ItemBase | item | ||
| ) |
References Class::CastTo(), and ExplosivesBase().
| ActionDisarmExplosiveCB ActionContinuousBaseCB ActionDisarmExplosive | ( | ) |
Referenced by ActionConstructor::RegisterActions(), ToolBase::SetActions(), and Lockpick::SetActions().
| override void CreateActionComponent | ( | ) |
References m_CommandUID, and m_StanceMask.
| override void CreateConditionComponents | ( | ) |
| override void OnEndServer | ( | ActionData | action_data | ) |
References ExplosivesBase().
| override void OnFinishProgressServer | ( | ActionData | action_data | ) |
References UADamageApplied::DEFUSE_TOOLS, ExplosivesBase(), and Math::RandomIntInclusive().
| override void OnStartServer | ( | ActionData | action_data | ) |
References ExplosivesBase().