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ActionDisarmMine.c File Reference

Data Structures

class  ActionDisarmMineCB
 

Functions

ActionDisarmMineCB ActionContinuousBaseCB ActionDisarmMine ()
 
override void CreateActionComponent ()
 
override void CreateConditionComponents ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnStartAnimationLoop (ActionData action_data)
 
override void OnExecute (ActionData action_data)
 
override void OnEndAnimationLoop (ActionData action_data)
 
override void OnFinishProgressServer (ActionData action_data)
 

Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)

◆ ActionDisarmMine()

◆ CreateActionComponent()

override void CreateActionComponent ( )

References m_CommandUID, and m_StanceMask.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )

◆ OnEndAnimationLoop()

override void OnEndAnimationLoop ( ActionData  action_data)

◆ OnExecute()

override void OnExecute ( ActionData  action_data)

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData  action_data)

◆ OnStartAnimationLoop()

override void OnStartAnimationLoop ( ActionData  action_data)