Data Structures | |
class | ActionDisarmMineCB |
Functions | |
ActionDisarmMineCB ActionContinuousBaseCB | ActionDisarmMine () |
override void | CreateActionComponent () |
override void | CreateConditionComponents () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override void | OnStartAnimationLoop (ActionData action_data) |
override void | OnExecute (ActionData action_data) |
override void | OnEndAnimationLoop (ActionData action_data) |
override void | OnFinishProgressServer (ActionData action_data) |
override bool ActionCondition | ( | PlayerBase | player, |
ActionTarget | target, | ||
ItemBase | item | ||
) |
References Class::CastTo(), UAMaxDistances::DEFAULT, and LandMineTrap().
ActionDisarmMineCB ActionContinuousBaseCB ActionDisarmMine | ( | ) |
Referenced by ActionConstructor::RegisterActions(), ToolBase::SetActions(), and Lockpick::SetActions().
override void CreateActionComponent | ( | ) |
References m_CommandUID, and m_StanceMask.
override void CreateConditionComponents | ( | ) |
override void OnEndAnimationLoop | ( | ActionData | action_data | ) |
References GetGame(), LandMineTrap(), and CGame::RPCSingleParam().
override void OnExecute | ( | ActionData | action_data | ) |
References GetGame(), LandMineTrap(), and CGame::RPCSingleParam().
override void OnFinishProgressServer | ( | ActionData | action_data | ) |
References Class::CastTo(), LandMineTrap(), and Math::RandomIntInclusive().
override void OnStartAnimationLoop | ( | ActionData | action_data | ) |
References GetGame(), LandMineTrap(), and CGame::RPCSingleParam().