Data Structures | |
| class | ActionRestrainTargetCB |
| class | ActionRestrainTarget |
| class | ChainedDropAndRestrainLambda |
| class | SurrenderData |
Functions | |
| void | RestrainTargetPlayerLambda (EntityAI old_item, string new_item_type, PlayerBase player) |
| override void | OnSuccess (EntityAI new_item) |
Variables | |
| ChainedDropAndRestrainLambda | m_TargetPlayer |
| override void OnSuccess | ( | EntityAI | new_item | ) |
References m_TargetPlayer.
| void RestrainTargetPlayerLambda | ( | EntityAI | old_item, |
| string | new_item_type, | ||
| PlayerBase | player | ||
| ) |
References m_TargetPlayer, and InventoryLocation::SetHands().
Referenced by ActionRestrainTarget::OnFinishProgressServer(), and ChainedDropAndRestrainLambda::OnSuccess().
| ChainedDropAndRestrainLambda m_TargetPlayer |
Referenced by OnSuccess(), and RestrainTargetPlayerLambda().