Data Structures | |
class | ActionRestrainTargetCB |
class | ActionRestrainTarget |
class | ChainedDropAndRestrainLambda |
class | SurrenderData |
Functions | |
void | RestrainTargetPlayerLambda (EntityAI old_item, string new_item_type, PlayerBase player) |
override void | OnSuccess (EntityAI new_item) |
Variables | |
ChainedDropAndRestrainLambda | m_TargetPlayer |
override void OnSuccess | ( | EntityAI | new_item | ) |
References m_TargetPlayer.
void RestrainTargetPlayerLambda | ( | EntityAI | old_item, |
string | new_item_type, | ||
PlayerBase | player | ||
) |
References m_TargetPlayer, and InventoryLocation::SetHands().
Referenced by ActionRestrainTarget::OnFinishProgressServer(), and ChainedDropAndRestrainLambda::OnSuccess().
ChainedDropAndRestrainLambda m_TargetPlayer |
Referenced by OnSuccess(), and RestrainTargetPlayerLambda().