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ActionUncoverHeadSelf.c File Reference

Data Structures

class  ActionUncoverHeadSelfCB
 
class  ActionUncoverHeadBase
 

Functions

ActionUncoverHeadBase ActionContinuousBase ActionUncoverHeadSelf ()
 
void UncoverHead (PlayerBase target, PlayerBase source)
 
override void CreateConditionComponents ()
 
override bool HasTarget ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnFinishProgressServer (ActionData action_data)
 
bool IsWearingBurlap (PlayerBase player)
 

Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)

References IsWearingBurlap().

◆ ActionUncoverHeadSelf()

◆ CreateConditionComponents()

override void CreateConditionComponents ( )

◆ HasTarget()

override bool HasTarget ( )

◆ IsWearingBurlap()

bool IsWearingBurlap ( PlayerBase  player)

References Class::CastTo().

Referenced by ActionCondition().

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData  action_data)

◆ UncoverHead()

void UncoverHead ( PlayerBase  target,
PlayerBase  source 
)

References m_CommandUID, and m_StanceMask.