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ActionSkinning.c File Reference

Data Structures

class  ActionSkinningCB
 

Functions

ActionSkinningCB ActionContinuousBaseCB ActionSkinning ()
 
override void CreateActionComponent ()
 
override void CreateConditionComponents ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnFinishProgressServer (ActionData action_data)
 
ItemBase CreateOrgan (PlayerBase player, vector body_pos, string item_to_spawn, string cfg_skinning_organ_class, ItemBase tool)
 
override void OnFinishProgressClient (ActionData action_data)
 
void HandlePlayerBody (ActionData action_data)
 This section drops all clothes (and attachments) from the dead player before deleting their body.
 
void DropInventoryItems (PlayerBase body, float newLifetime)
 
void SpawnItems (ActionData action_data)
 
vector GetRandomPos (vector body_pos)
 

Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)

References Class::CastTo().

◆ ActionSkinning()

◆ CreateActionComponent()

override void CreateActionComponent ( )

References m_CommandUID, and m_StanceMask.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )

◆ CreateOrgan()

◆ DropInventoryItems()

void DropInventoryItems ( PlayerBase  body,
float  newLifetime 
)

Referenced by HandlePlayerBody().

◆ GetRandomPos()

vector GetRandomPos ( vector  body_pos)

References Math::RandomFloat01(), and Vector().

◆ HandlePlayerBody()

◆ OnFinishProgressClient()

override void OnFinishProgressClient ( ActionData  action_data)

◆ OnFinishProgressServer()

◆ SpawnItems()