Data Structures | |
class | MineActionData |
class | ActionMineBase |
Functions | |
override void | CreateActionComponent () |
ActionMineBase ActionContinuousBase | ActionMineTree () |
override ActionData | CreateActionData () |
override bool | CanBeUsedInFreelook () |
override void | OnActionInfoUpdate (PlayerBase player, ActionTarget target, ItemBase item) |
string | GetYieldName (PlayerBase player, ActionTarget target, ItemBase item) |
override void | CreateConditionComponents () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override bool | CanContinue (ActionData action_data) |
not checking target damage anymore, callback takes care of that | |
override void | OnExecuteServer (ActionData action_data) |
override bool | HasMultipleExecution (ActionData action_data) |
override void | OnEndServer (ActionData action_data) |
Variables | |
MineActionData | TIME_BETWEEN_MATERIAL_DROPS_DEFAULT = 4 |
EHarvestType | m_HarvestType = EHarvestType.NORMAL |
override bool ActionCondition | ( | PlayerBase | player, |
ActionTarget | target, | ||
ItemBase | item | ||
) |
ActionMineBase ActionContinuousBase ActionMineTree | ( | ) |
References TIME_BETWEEN_MATERIAL_DROPS_DEFAULT.
Referenced by ActionConstructor::RegisterActions(), and ToolBase::SetActions().
override bool CanBeUsedInFreelook | ( | ) |
References UAMaxDistances::SMALL.
override bool CanContinue | ( | ActionData | action_data | ) |
not checking target damage anymore, callback takes care of that
References AnimatedActionBase::ActionConditionContinue().
override void CreateActionComponent | ( | ) |
override ActionData CreateActionData | ( | ) |
override void CreateConditionComponents | ( | ) |
string GetYieldName | ( | PlayerBase | player, |
ActionTarget | target, | ||
ItemBase | item | ||
) |
override bool HasMultipleExecution | ( | ActionData | action_data | ) |
override void OnActionInfoUpdate | ( | PlayerBase | player, |
ActionTarget | target, | ||
ItemBase | item | ||
) |
override void OnEndServer | ( | ActionData | action_data | ) |
override void OnExecuteServer | ( | ActionData | action_data | ) |
EHarvestType m_HarvestType = EHarvestType.NORMAL |
Referenced by ActionMineTreeBark::ActionMineTreeBark().
MineActionData TIME_BETWEEN_MATERIAL_DROPS_DEFAULT = 4 |
Referenced by ActionMineTree().