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ActionRepairCarEngineWithBlowtorch.c File Reference

Data Structures

class  ActionRepairCarEngineWithBlowtorchCB
 

Functions

ActionRepairCarEngineWithBlowtorchCB ActionRepairCarEngineCB ActionRepairCarEngineWithBlowtorch ()
 
override void CreateActionComponent ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnStartAnimationLoopServer (ActionData action_data)
 
override void OnFinishProgressServer (ActionData action_data)
 
override void OnEndServer (ActionData action_data)
 

Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)

◆ ActionRepairCarEngineWithBlowtorch()

◆ CreateActionComponent()

override void CreateActionComponent ( )

References m_CommandUID, and m_StanceMask.

◆ OnEndServer()

override void OnEndServer ( ActionData  action_data)

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData  action_data)

◆ OnStartAnimationLoopServer()

override void OnStartAnimationLoopServer ( ActionData  action_data)