Data Structures | |
class | ActionAttachExplosivesTriggerCB |
Functions | |
ActionAttachExplosivesTriggerCB ActionContinuousBaseCB | ActionAttachExplosivesTrigger () |
override void | CreateActionComponent () |
override void | CreateConditionComponents () |
override bool | ActionConditionContinue (ActionData action_data) |
override bool | CanBeSetFromInventory () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override void | OnFinishProgressServer (ActionData action_data) |
override void | OnFinishProgressClient (ActionData action_data) |
protected void | CreateRemoteDetonatorReceiverAsAttachment (ActionData action_data) |
protected void | AttachItem (ActionData action_data) |
ActionAttachExplosivesTriggerCB ActionContinuousBaseCB ActionAttachExplosivesTrigger | ( | ) |
override bool ActionCondition | ( | PlayerBase | player, |
ActionTarget | target, | ||
ItemBase | item | ||
) |
References ClockBase(), and ExplosivesBase().
override bool ActionConditionContinue | ( | ActionData | action_data | ) |
protected void AttachItem | ( | ActionData | action_data | ) |
References InventorySlots::GetSlotIdFromString().
Referenced by OnExecuteClient(), OnExecuteServer(), OnFinishProgressClient(), and OnFinishProgressServer().
override bool CanBeSetFromInventory | ( | ) |
override void CreateActionComponent | ( | ) |
References m_CommandUID.
override void CreateConditionComponents | ( | ) |
References UAMaxDistances::DEFAULT.
protected void CreateRemoteDetonatorReceiverAsAttachment | ( | ActionData | action_data | ) |
References ExplosivesBase(), and RemoteDetonatorTrigger::SpawnInPlayerHands().
Referenced by OnFinishProgressServer().
override void OnFinishProgressClient | ( | ActionData | action_data | ) |
References AttachItem(), ActionBase::ClearInventoryReservationEx(), and ExplosivesBase().
override void OnFinishProgressServer | ( | ActionData | action_data | ) |