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ActionActivateTrap.c File Reference

Data Structures

class  ActionActivateTrapCB
 

Functions

ActionActivateTrapCB ActionContinuousBaseCB ActionActivateTrap ()
 
override void CreateActionComponent ()
 
override void InitActionComponent ()
 
override void CreateConditionComponents ()
 
override GetInputType ()
 
override bool HasProgress ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnStartAnimationLoop (ActionData action_data)
 
override void OnEnd (ActionData action_data)
 
override void OnEndAnimationLoop (ActionData action_data)
 
override void OnFinishProgressServer (ActionData action_data)
 

Function Documentation

◆ ActionActivateTrap()

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)

◆ CreateActionComponent()

override void CreateActionComponent ( )

References m_CommandUID, and m_StanceMask.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )

◆ GetInputType()

override GetInputType ( )

◆ HasProgress()

override bool HasProgress ( )

◆ InitActionComponent()

override void InitActionComponent ( )

◆ OnEnd()

override void OnEnd ( ActionData  action_data)

◆ OnEndAnimationLoop()

override void OnEndAnimationLoop ( ActionData  action_data)

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData  action_data)

◆ OnStartAnimationLoop()

override void OnStartAnimationLoop ( ActionData  action_data)