Data Structures | |
class | ActionActivateTrapCB |
Functions | |
ActionActivateTrapCB ActionContinuousBaseCB | ActionActivateTrap () |
override void | CreateActionComponent () |
override void | InitActionComponent () |
override void | CreateConditionComponents () |
override | GetInputType () |
override bool | HasProgress () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override void | OnStartAnimationLoop (ActionData action_data) |
override void | OnEnd (ActionData action_data) |
override void | OnEndAnimationLoop (ActionData action_data) |
override void | OnFinishProgressServer (ActionData action_data) |
ActionActivateTrapCB ActionContinuousBaseCB ActionActivateTrap | ( | ) |
Referenced by ActionConstructor::RegisterActions(), SetActions(), and ItemBase::SetActions().
override bool ActionCondition | ( | PlayerBase | player, |
ActionTarget | target, | ||
ItemBase | item | ||
) |
References TrapSpawnBase::IsPlaceableAtPosition().
override void CreateActionComponent | ( | ) |
References m_CommandUID, and m_StanceMask.
override void CreateConditionComponents | ( | ) |
References UAMaxDistances::DEFAULT.
override GetInputType | ( | ) |
override bool HasProgress | ( | ) |
override void InitActionComponent | ( | ) |
override void OnEnd | ( | ActionData | action_data | ) |
References GetGame(), and CGame::RPCSingleParam().
override void OnEndAnimationLoop | ( | ActionData | action_data | ) |
References GetGame(), and CGame::RPCSingleParam().
override void OnFinishProgressServer | ( | ActionData | action_data | ) |
References TrapBase::OnPlacementComplete(), and TrapSpawnBase::OnPlacementComplete().
override void OnStartAnimationLoop | ( | ActionData | action_data | ) |
References GetGame(), and CGame::RPCSingleParam().