Data Structures | |
| class | ActionActivateTrapCB |
Functions | |
| ActionActivateTrapCB ActionContinuousBaseCB | ActionActivateTrap () |
| override void | CreateActionComponent () |
| override void | InitActionComponent () |
| override void | CreateConditionComponents () |
| override | GetInputType () |
| override bool | HasProgress () |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| override void | OnStartAnimationLoop (ActionData action_data) |
| override void | OnEnd (ActionData action_data) |
| override void | OnEndAnimationLoop (ActionData action_data) |
| override void | OnFinishProgressServer (ActionData action_data) |
| ActionActivateTrapCB ActionContinuousBaseCB ActionActivateTrap | ( | ) |
Referenced by ActionConstructor::RegisterActions(), SetActions(), and ItemBase::SetActions().
| override bool ActionCondition | ( | PlayerBase | player, |
| ActionTarget | target, | ||
| ItemBase | item | ||
| ) |
References TrapSpawnBase::IsPlaceableAtPosition().
| override void CreateActionComponent | ( | ) |
References m_CommandUID, and m_StanceMask.
| override void CreateConditionComponents | ( | ) |
References UAMaxDistances::DEFAULT.
| override GetInputType | ( | ) |
| override bool HasProgress | ( | ) |
| override void InitActionComponent | ( | ) |
| override void OnEnd | ( | ActionData | action_data | ) |
References GetGame(), and CGame::RPCSingleParam().
| override void OnEndAnimationLoop | ( | ActionData | action_data | ) |
References GetGame(), and CGame::RPCSingleParam().
| override void OnFinishProgressServer | ( | ActionData | action_data | ) |
References TrapBase::OnPlacementComplete(), and TrapSpawnBase::OnPlacementComplete().
| override void OnStartAnimationLoop | ( | ActionData | action_data | ) |
References GetGame(), and CGame::RPCSingleParam().