Data Structures | |
class | ActionLightItemOnFireCB |
Functions | |
ActionLightItemOnFireCB ActionContinuousBaseCB | ActionLightItemOnFire () |
override void | CreateActionComponent () |
override void | CreateConditionComponents () |
override bool | CanBePerformedFromQuickbar () |
bool | IsItemInCargoOfSomething (ItemBase item) |
override bool | ActionConditionContinue (ActionData action_data) |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override void | OnFinishProgressServer (ActionData action_data) |
override bool | SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL) |
void | SetIgnitingAnimation (ItemBase target_item) |
override bool ActionCondition | ( | PlayerBase | player, |
ActionTarget | target, | ||
ItemBase | item | ||
) |
override bool ActionConditionContinue | ( | ActionData | action_data | ) |
References AnimatedActionBase::ActionCondition(), and FireworksBase().
ActionLightItemOnFireCB ActionContinuousBaseCB ActionLightItemOnFire | ( | ) |
override bool CanBePerformedFromQuickbar | ( | ) |
override void CreateActionComponent | ( | ) |
References m_CommandUID, and m_StanceMask.
override void CreateConditionComponents | ( | ) |
References UAMaxDistances::DEFAULT.
References InventoryLocation::GetIdx().
Referenced by ActionCondition().
override void OnFinishProgressServer | ( | ActionData | action_data | ) |
void SetIgnitingAnimation | ( | ItemBase | target_item | ) |
References ItemBase::HasFlammableMaterial(), and m_CommandUID.
Referenced by SetupAction().
override bool SetupAction | ( | PlayerBase | player, |
ActionTarget | target, | ||
ItemBase | item, | ||
out ActionData | action_data, | ||
Param | extra_data = NULL |
||
) |
References SetIgnitingAnimation().