Data Structures | |
class | ActionLightItemOnFireWithBlowtorchCB |
Functions | |
ActionLightItemOnFireWithBlowtorchCB ActionLightItemOnFireCB | ActionLightItemOnFireWithBlowtorch () |
override void | CreateActionComponent () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override void | OnUpdateServer (ActionData action_data) |
override void | OnExecuteServer (ActionData action_data) |
override void | OnFinishProgressServer (ActionData action_data) |
override void | OnEndServer (ActionData action_data) |
override bool ActionCondition | ( | PlayerBase | player, |
ActionTarget | target, | ||
ItemBase | item | ||
) |
ActionLightItemOnFireWithBlowtorchCB ActionLightItemOnFireCB ActionLightItemOnFireWithBlowtorch | ( | ) |
Referenced by ActionConstructor::RegisterActions(), and ItemBase::SetActions().
override void CreateActionComponent | ( | ) |
override void OnEndServer | ( | ActionData | action_data | ) |
override void OnExecuteServer | ( | ActionData | action_data | ) |
override void OnFinishProgressServer | ( | ActionData | action_data | ) |
override void OnUpdateServer | ( | ActionData | action_data | ) |
References Interrupt(), and UA_PROCESSING.