Data Structures | |
| class | ActionLightItemOnFireWithBlowtorchCB |
Functions | |
| ActionLightItemOnFireWithBlowtorchCB ActionLightItemOnFireCB | ActionLightItemOnFireWithBlowtorch () |
| override void | CreateActionComponent () |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| override void | OnUpdateServer (ActionData action_data) |
| override void | OnExecuteServer (ActionData action_data) |
| override void | OnFinishProgressServer (ActionData action_data) |
| override void | OnEndServer (ActionData action_data) |
| override bool ActionCondition | ( | PlayerBase | player, |
| ActionTarget | target, | ||
| ItemBase | item | ||
| ) |
| ActionLightItemOnFireWithBlowtorchCB ActionLightItemOnFireCB ActionLightItemOnFireWithBlowtorch | ( | ) |
Referenced by ActionConstructor::RegisterActions(), and ItemBase::SetActions().
| override void CreateActionComponent | ( | ) |
| override void OnEndServer | ( | ActionData | action_data | ) |
| override void OnExecuteServer | ( | ActionData | action_data | ) |
| override void OnFinishProgressServer | ( | ActionData | action_data | ) |
| override void OnUpdateServer | ( | ActionData | action_data | ) |
References Interrupt(), and UA_PROCESSING.