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ActionLightItemOnFireWithBlowtorch.c File Reference

Data Structures

class  ActionLightItemOnFireWithBlowtorchCB
 

Functions

ActionLightItemOnFireWithBlowtorchCB ActionLightItemOnFireCB ActionLightItemOnFireWithBlowtorch ()
 
override void CreateActionComponent ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnUpdateServer (ActionData action_data)
 
override void OnExecuteServer (ActionData action_data)
 
override void OnFinishProgressServer (ActionData action_data)
 
override void OnEndServer (ActionData action_data)
 

Function Documentation

◆ ActionCondition()

◆ ActionLightItemOnFireWithBlowtorch()

◆ CreateActionComponent()

override void CreateActionComponent ( )

◆ OnEndServer()

override void OnEndServer ( ActionData  action_data)

◆ OnExecuteServer()

override void OnExecuteServer ( ActionData  action_data)

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData  action_data)

◆ OnUpdateServer()

override void OnUpdateServer ( ActionData  action_data)

References Interrupt(), and UA_PROCESSING.