Data Structures | |
| class | ActionEatBigCB |
| class | ActionEatBig |
| class | ActionEat |
| class | ActionEatSmallCB |
| class | ActionEatSmall |
Functions | |
| void | ActionEatBig () |
| override void | CreateConditionComponents () |
| override int | IsEat () |
| override bool | HasTarget () |
Variables | |
| ActionEat | CreateActionComponent |
| void ActionEatBig | ( | ) |
References UATimeSpent::DEFAULT, and UAQuantityConsumed::EAT_NORMAL.
| override void CreateConditionComponents | ( | ) |
| override bool HasTarget | ( | ) |
| override int IsEat | ( | ) |
| ActionGiveBloodData ActionData CreateActionComponent |